Trying to make collision work while strafing
Merge branch 'master' of https://github.com/Raful/Hoverboard into Robbin

Conflicts:
	Hoverboard/Library/assetDatabase3
Merge branch 'master' of https://github.com/Raful/Hoverboard into Robbin
Implemented some animations + fix to collision
Merge branch 'master' into Robbin

Conflicts:
	Hoverboard/Assets/Script/Character/DetectState/AirKeyState.cs
	Hoverboard/ProjectSettings/EditorBuildSettings.asset
Implemented animations
fix
Merge branch 'master' of https://github.com/Raful/Hoverboard into Robbin

Conflicts:
	Hoverboard/Assets/Script/Character/DetectState/AirKeyState.cs
	Hoverboard/Assets/Script/Character/DetectState/MoveKeyState.cs
	Hoverboard/Assets/Script/Character/HoverBoard/Movement.cs
	Hoverboard/ProjectSettings/EditorBuildSettings.asset
Fixed jumps odd curve
TunnelTriggers
Changes in trailrendscript, when you now boost the trail will be renderd
This is just a MEH commit
TunnelTrigger 3.403v
Merge branch 'master' of https://github.com/Raful/Hoverboard into Erik

Conflicts:
	Hoverboard/Assets/Scenes/Eriks.unity
	Hoverboard/Assets/Script/Character/HoverBoard/Jump.cs
TunnelTrigger
Merge branch 'niklas'
DIFFERENT INPUT
MEH
Merge branch 'master' of https://github.com/Raful/Hoverboard
Reverted the collision handling to the old one
Implemented new animations