Disabled random spawning initial party units (because not getting the needed unit for testing gets quickly annoying). Party units are now spawned linearly from a pool of specified units.
Merge branch 'master' of https://github.com/DrkSephy/WaterEmblem into DrkSephy-master

Conflicts:
	lib/game/main.js
Fixed bug where defeated unit would stop displaying unit's stat details on battle animation sequence. Fixed bug with "t is null" in console log (?).
Improved transition out of battle animation sequence to keep units' stat details displayed on screen during transition. Added health checks and clamp for unit stat placeholders.
Adding new castle level
Adding player/enemy phase transition screens
Hooking up an enemy animation, fixing animation sizes, and adding critical animation for main character