Add .travis.yml for continuous integration
Test also with double precision
fix: path resolving was wrong when built as a subproject

Signed-off-by: Filip Wasil <filip.wasil@gmail.com>
fix crash on CPU not having AVX support
Start re-organizing demos so the physics setup can be shared easier (explicit create graphics objects, init/exit physics etc)
Add B3G_RETURN key code, only implemented in Windows so far (todo: Mac, Linux)
Fix Windows key management (use WM_CHAR event instead of WM_KEYUP
Add Return (OnKeyReturn) key support TreeNode, so we can select an item using the return key.
add missing file
fix Linux build
enable B3G_RETURN for Mac OSX
Merge branch 'master' of https://github.com/bulletphysics/bullet3
improve Linux OpenGL 3.x context creation handling, don't crash if the shadowmap shader fails
add cursor-key support for Linux
fix issue with Intel OpenGL 3.x driver under Ubuntu, render to texture cannot handle glDrawBuffer(GL_NONE)
more workaround for glDrawBuffers issue
Merge branch 'master' of https://github.com/bulletphysics/bullet3
more workaround for the Intel glDrawBuffers issue
Merge branch 'master' of https://github.com/bulletphysics/bullet3
enable auto-conversion of btConvexHullShape to basic graphics representation for the GLInstancedPrimitiveRenderer
Merge branch 'master' of https://github.com/bulletphysics/bullet3
better workaround for Intel GPU crash for glDrawBuffer on Linux
fix a linux build issue
prepare to re-enable Gwen user interface (OpenGL_DebugFont) for OpenGL2.x
prepare to add improved btGeneric6DofSpringConstraint
Merge pull request #188 from gjaegy/master

fix crash on CPU not having AVX support