Remove super-temporaries
CharSave stuff
.
Probably should make re it still compiles
Reformat the Level Transporter messages to name the events as they are
Merge branch 'master' of https://github.com/Kyle873/DoomRPG

Conflicts:
	DoomRPG/acs/RPG.lib
Fixed skill respec, more CharSave notes and stuff
Changed up how the Heal skill works, removed the levels from Decontamination and made it cost more, changed some other skill costs, fixed and tweaked a bunch of random crap including some interesting overflow issues that could occur inside the PlayerData sruct
Continue usage and Agility Save should never go off at the same time anymore
Let's have an icon here too, why not
Extras: Fix the Plasma Ball not having a dynamic light
Use a monster's Luck to determine whether it has an aura or not
New sounds for Par Time Bonus, Aura Drains and a Chip pickup sound courtesy of BouncyTEM
This was causing way too many problems
Merge branch 'master' of https://github.com/Kyle873/DoomRPG into drlaupdate