Fix GL drawArrays issue on desktop
Update to 0.9.3
Performance enhancement

Improved tile performance by using reserve() to alloc the size of the
arrays internally all at once instead of on-demand since this is way
faster. In my test case this made a significant impact. Also attempting
to get the compiler to avoid some other more hidden copying.
Set has_alpha flag correctly in 8-bit pngs with alpha (fixes software mode rendering to match hardware)
Fix low-quality software tile rasterization issues (See here for example: http://i.imgur.com/wcykqEo.png)
Fix software fallback on some older/more minimal graphic cards
Wrapper; removing rogue traces
Wrapper; Input; general cleanup and adding pressed/released/down state flags for testing state of keys in the update loop
Wrapper; soundManager2 Audio implementation for html5 lime standalone targets
Wrapper; Template; cleanup older template code, and fix css to properly centre the canvas.
Wrapper; geometry; moving geometry to utils where it should be for parity with the rest of the API
Wrapper; Input; cleaning up input across html5/native , separating platform code into separate helper
Wrapper; Input; mouse wheel events have their own handler/listener now, for forwarded through mouseup (makes no sense)
Wrapper; adding about file to explain setup, and philosophy
Update about_lime_wrapper.md
Update about_lime_wrapper.md
Update about_lime_wrapper.md
Update about_lime_wrapper.md
Wrapper; Input; adding html5 gamepad support, still a few minor things to add (disconnect/reconnect like native) and initial event types for gamepad for native as well
Update to 0.9.4
Wrapper; Lime; fix neko crash on shutting down from GC collecting in the background thread.