Workaround to remove visibility of navigation mesh due to GLSL rendering.
Backface culling issue with branch hallways, mirror property of model texture had to be reversed in order to remain visible. Has been corrected.
Fixed render distance issue.
Checked map for clipping issues.
Small fix; Lighting interior has been increased and light style changed to counteract grey / black / white interior natural darknesfs.
Merge pull request #4 from Giocovier/master

Multiple fixes, all documented.
Gun integration update
Merging in Joe's changes
Joe Update
Fixing binary files in Joes pull request
Merge pull request #6 from 5T4TiC/master

Added images
Gun testing, added movement and trigger
update
Merge pull request #7 from 5T4TiC/master

Added menu blend
Setup link from menu to main