Added resource loading and display stretching.
Resources are now loaded in Thaed::loadResources(), and are destroyed in Thaed::destroyResources(). Routines::setResourceDirectory() is invoked in Thaed::loadResources(), and allows for resources to be loaded from the ./res directory. Thaed::initialize() calls upon Routines::stretchDisplay() to increase back-buffer display size by four times. Also, in Thaed, the Acre and Player classes have been included, initialized, rendered, and destroyed.