- removed P_VERSION enum
- using appConfig to define logging
- added unit testing framework and headless context
- calculate average values for integration test
- finalized integration tests
- influence kernel stored per player
- highlight selected player and display energy
- removed fieldStats, replaced team with player in ballComponent
- using energy after each turn
- refactored calculating chances
- apply normalized values to player instead of playerData
- fixed NPE
- adding more color
- added vectrosity line drawing lib
- drawing lines until turnowver
- debug display player pass kernel
- clear rendered influence
- refactored highlighting cells
- updated staged passing, sing passing kernel of current cell for attacking player
- added calculation of passing midfield