Updated AOE to actually maybe do something. Wide hits adjacent targets, Deep hits a random target behind the original and Circle hits everyone next to you.
zomwolf and zomcougar
update mtype.h and tile_id_data.h
format
.
more format
.
freq adjustment
tweak
Fixed various bugs with target selection.
add pack size to zomwolf
more format
spawn
format
added description.
fix build
oops
oversight
Streamlined names so that techniques and aoe types match. wide, impale and spin. Impale has the extra nasty of a very high chance to get stuck. Lots of skill or brute strength highly recommended. Applied some astyle cleanup as per illi-kuns request.
fix merge faults