Add ANT to the list of toggleable airplane mode radios

Adding ANT to the list of toggleable radios allows ANT to behave in the same way as Wifi or
Bluetooth in regards to operation during airplane mode: when airplane mode is turned on, ANT is
disabled, but can be re-enabled by the user at any time.

Change-Id: Idb9e9499fd7a7fccee8c459779ec86bf24e1373e
Clean up quick settings tile code.

- Fix up coding style
- Add copyright headers
- Fix some multi-user bugs
- Streamline code

Change-Id: I0a118f7154bdd8cfdacdd7fdf8b76241010179de
Use actual storage type of sdcard/usb (1/2).

Change-Id: Icaf0d246ab3bdd0614c8bb7a22f8b2b95cbe9c7e
TODO: Provide drawable for usb storage (someone please).
core: use 'normal' value for notification led off

Users can set this value to 250, 500, 1000, 2500 or 5000ms only,
but it's 2000ms by default.

With this patch, 'Normal' string is shown instead of 'By default'
and pulse speed goes to 1 sec.

Change-Id: Idb18ac345bd9eb1a5b795776faa60e2fb5bc258b
Fix API check derpage

Change-Id: Ib2086febae4c4f3c2caec77d8a78dcb1d0dfc978
watermark: Place watermark in the bottom-right when both deltax and deltaty are 0

The default behavior is to replicate the watermark all over the screen but this can
be too intrusive. The repetition is controlled by deltax and deltay and if they are
both 0 the watermark will actually be drawn off-screen and thus not shown.

We take advantage of this to add a special behavior when they are both 0 that simply
places them in the bottom right. This patch doesn't take UI elements into account and
may actually overlay soft-buttons and other chrome.

Change-Id: I4cff1326b8aaecdbc471eaf48e95bc2865181366
Optimize drawBitmapMesh using TRIANGLE_STRIP

Draw BitmapMesh using STRIP instead of TRIANGLES.
Depending on where the bottleneck is located in the pipeline,
there is a potential for saving two-thirds of the time spent rendering.
The speedup is due to avoiding redundant operations,
i.e., mapping each vertex four times to texture and color attribute,
sending each vertex twice to the GPU, vertex processing of GPU ...

In this patch:
1. Refactoring mesh using Strip.
2. Batch triangles by adding degenerate triangles.
3. Optimize computing positions of texture and color attribute.

Benchmark: Drawing Bitmap(1152x768 px) with 200x200 meshes
Performance is doubled (from 26.4 fps to 53 fps, Nexus10).
Memory footprint: only 17% of original method.
(from 240000 to 40401 vertices with xy, uv, rgba data.)

Change-Id: I08c5c20d981d88528ce7b02012feefae468d6ec4
Signed-off-by: kui.zheng <kui.zheng@arm.com>
DocumentsUI: Workaround for aapt warnings

* Now we should be completely free of aapt warnings

Change-Id: I8e6886f9ac93adb19c80887a1b7329ae9b942125
Bypass the lockscreen when the hardware keyboard is slid out and security mode is 'none'

Change-Id: Ie40bb33ea46b7e68bad9916a0073cdf07a42ff93
base: Fix margin layouts params of MobileNetworkTile

MobileNetworkTile use an internal frame, so we need to restrict frame margins instead of image margin

Change-Id: I1861866c814eece7911f6fc4a5671575173c12e0
Signed-off-by: Jorge Ruesga <jorge@ruesga.com>
add MVNO info for tele2 in croatia
per CYAN-5178

Change-Id: I80f8bfbcf0f40abac397ddf63beaf2c0b2e46dfd
Automatic translation import

Change-Id: I2b4ea08ab5fc2a215823ec4fe5db05ba229f671a
Fix heads up tile click action.

Change-Id: I0afe7a293b8deaf1da21d74ce38fca5b3e64669e
Telephony: Get SIM card capacity count of SMS.

Add one API:
- getSmsCapacityOnIcc: get the capacity of stored SMS on ICC card.

CRs-Fixed: 645022
Change-Id: I8064d694d35c4200074a24ee4159d09ecb2a779c
Themes: Update provider with components that were applied

There may be times when one or more components do not get applied
so we should remove them from the component map and then update
the provider after all changes have been made.

Change-Id: I75d2a674d84c6a0de3f0b613d1dfc50654c2d181
Themes: Load correct common resources

In order to support theming separate packages we need to make sure
we load that theme's common resources.  We were currently loading
the system wide theme's common resources which is incorrect for
package level theming.

Change-Id: Ie594458be9b6b3f4a25c56c9c5c9ba5bd8cf063a
ActivityManagerService: Penalise large apps going to background

Large applications (PSS more than a given threshold) when closed are
penalised with higher ADJ. Now, they will be more prone to be killed by
lowmemorykiller during memory pressure levels. This ensures better app
concurrency and improved subsequent latencies as it leaves some more room
for other smaller bg apps to be alive

Change-Id: I448fa12f55370949b22075595cd75b9c29e5d4b5
ActivityManagerService: Fix heavy games kill during incoming call

Force heavy apps penalisation only to large "cached" apps. Donot
include "previous" app in this category. This ensures large apps
are not killed during special incoming alerts like incall, sms.

Change-Id: I51b4a238415efad63ef36f7e0cd056823a72a47d
Prevent killing of process during service bringup

ActivityManagerService sometimes kills the process whose service
is being brought up during bindService.
This happens when the process starts hitting some Pss threashold.
Specifically this is causing InCallUI process to be killed during
bind request from Phone app.

CRs-Fixed: 681329

Change-Id: Id548a22d7e7ce3aa0b0511763078f813fafd6e16
base: Change mobile provision checking to 3 times' HTTP connection

For mobile provisioning checking, somehow server is unreachable.
There is more than 10 TCP packets sending out without any TCP ACK
in 1 minutes. It will trigger data stall detection and finally
will cause radio reset happened after several iterations.

This fix will change mobile provisioning checking to only use HTTP
connection for at most 3 times. It will be finished in shorter time
and less than 10 TCP SYNC packets are sent. Hence even server is
unreachable, it will not trigger data stall detection.

CRs-Fixed: 715233
Change-Id: I01a76214b801415969436fee33fdb2c40dcf5793