initial file
got the plumbing working correctly
going with mjs
better api
ready to do some rendering! got gl program initialized and scene tree at console
finished makeMesh (creating buffers). TODO draw function!
Merge branch 'dev' into topic/best_practice_webgl
matrix stack, vertexPos, and vertexColor all work!
API nicety changes
Merge branch 'dev' into topic/best_practice_webgl
Merge branch 'dev' into topic/best_practice_webgl
Add fallback to WebGL initialisation
parse and constrain boilerplated done; todo parse source and get shader type
emphasis on where i'm stuck
getting closer, need to turn the list of gl initDecls into a TermN
just some more work fleshing out the interface for gl type templating
cabal gen markdown missing
paranoid save
another paranoid commit
back to drawing triangles