Add sessionId metadata with every buffer queued through Surface

Add sessionId metadata to identify the buffers to be belonging to a
single video session

Change-Id: Ic26cf1d7fdead1c38c0f43e562b7878663d7291c
Display: Add swaprect feature for MDP composition.

Add swaprect feature for MDP composition.
SwapRect is a SurfaceFlinger feature for selective composition
of only thedirty region.
* Existing SF does copying of the complete layer for every
 layer (in effect the full screen) whether or not the layer's
 information has changed (dirty region).
This is very inefficient use of compositing hardware (MDP/GPU).
* At the app level, we're doing dirty region rendering (App only
renders what is changed) using the feature "Dirty Region Rendering".
So, at the app level we know what has changed (dirty region) per
 layer. But SurfaceFlinger doesn't know this info and hence it's
 not able to use dirty region for selective composition and ends up
 compositing full screen.
* For SurfaceFlinger to composite only the dirty region
   1. It needs to know the dirty region (This needs to be passed
      down from the app)
   2. It needs to pass this info to the actual compositing hardware
     (MDP / GPU) so that the hw can do selective composition
* SWAPRECT feature needs to implement 1 & 2.
* 1 is common for all composition types whereas 2 is different
 for each composition type
This change implements 2 for MDP composition
* We've also added strong checks in the feature to make sure the
 feature kicks in only for the UX scenario's where performance
 improvement is expected and no functionality issue would arise.
To enable MDP Swaprect, setprop debug.sf.swaprect 1 and restart
framework.

Change-Id: Iac67acffcd4de1413cdbe0f15a278cc2cd54206f
sf: Enable swaprect optimization by default only on QCOMs

 * This is confirmed to cause problems at least on i9500.
 * Only enable it by default on QCOMs, other devices can opt
   in using the system property.

Change-Id: Ic00137201f4a5383877f4033473c1ea5ac32a3a7
gui: Allow devices to disable fence sync

Signed-off-by: Michael Bestas <mikeioannina@gmail.com>

Change-Id: Ifecc7af579bfde9d0a7daaaf528ea0773ce6ceb2
DisplayDevice: Backwards compatibility with old EGL

From 4.1 to 4.2, the display subsystem was reworked to
use SurfaceTextureClient/BufferQueue instead of
FramebufferNativeWindow for the framebuffer itself.

Unfortunately, some legacy EGL libraries make assumptions
that any framebuffer device will be FramebufferNativeWindow.

These EGL libraries will fail when used in 4.2 as if the
framebuffer is not FramebufferNativeWindow, they will
try to dequeue more than one buffer at a time, which
will cause a hang of the graphics subsystem.

This allows use of FramebufferNativeWindow to keep
legacy EGL implementations happy.  Confirmed EGL
implementations that need this include but are
not limited to:

Set BOARD_EGL_NEEDS_FNW to use

Tegra2/3 ICS EGL
Mali400 ICS EGL (Allwinner A10)
Mali400 Jellybean (4.1) EGL (Samsung Exynos4)
Adreno Jellybean (4.1) EGL (legacy qcom devices using PMEM)

Original implementation by OndraOrg of XDA:
http://forum.xda-developers.com/showpost.php?p=34469675&postcount=19

Change-Id: If7c455035a002f272fa1a8af1cfcc60eb7ade894