Generic fonts kind of work.  You can create them using the same method that you would a sprite ->textOption = FontLoader.GuidedText(self.parentScene, "game/fonts/DejaVuSans.ttf", "Test", self.height * 1. / 8)

All the other properties will remain the same.

Signed-off-by: Daniel Shumway <shumway.danny@gmail.com>
Merge branch 'master' of https://github.com/danShumway/python_math

Signed-off-by: Daniel Shumway <shumway.danny@gmail.com>