camera update
Adding map with walls only
fix wall clipping

set nearClippingDistance to far
add map singleton
Add shouldMove mehtod

Move oldLocation property from Player to CC3Node+Collision;
Remove oldRotationAngle property from Player;
Disable checkForColliions method --> COLLISIONS ARE DISABLED!;
Add shouldMove method (not fully implemented yet);
Implement shouldMove

Finish shouldMove implementation (the block of code that needs Map is commented);
Add oldLocation property to CC3Node;
Move oldLocation property to Player
Update checkForCollision method

The collision should start working as soon as the Map class is ready and the CC3Node+Collision Map dependant blocks of code are uncommented
add map location and tile conversion
Uncomment Map dependency
invert map
Merge branch 'OrdineStyleCollision' of github.com:LuizFernandoCirigliano/TwoAndAHalfGame into OrdineStyleCollision

Conflicts:
	Server/testCocos/Classes/testCocosScene.m
add positionInMapWithLocation
Add player spawn points
change spawn point
fix tileSizes and add 4 player spawn
Merge branch 'OrdineStyleCollision' of github.com:LuizFernandoCirigliano/TwoAndAHalfGame into OrdineStyleCollision

Conflicts:
	Server/testCocos/Classes/testCocosScene.m
	Server/testCocos/Map.h
fix map spawn collision
disable advertiser on controller
Add Janken class