Added building filter to advfort.
Added rendermax plugin- a bunch of rendering hax in one. Small fix to skeleton.
rendermax: removed all the opengl and sdl stuff. Now it work with magic alone.
Forgot to add the plugin itself. Also some improvements
Added help for truecolor light testing thing. Also added colors.
Implemented lua interface.
Added light script. Can be ran with "static" to recalculate only on '~' press.
Fixed bug.
Another file forgotten
New line algo for lights
Light now fallsoff according to tile contents (water for now only)
light.lua: more help, changed screen exit key to '`'. Made it recalculate only when needed.
C++ version of light engine.
Made windows transmit colored light.
Added some more operators to the cell color class.
Made sky light be more realistic, decreasing through water, and ignoring tile designations otherwise.
Performance improvements, added flickering cursor light.
Fixed non-circular light. Do not show hidden tiles.
Update water a bit.
Torches for statues, candles on the tables.