Started with background editor for tiles
Switching branches don't want to stack changes
temp commit
Added class diagram
Gridlayer now done
Game loads the grid correctly
Tiles fixed
Spritesorting half done. Decoration need an special rule
Added crosswalk to tiles spritesheet to fix sorting bug
Added screenshot support for the level editor to create level-previews
Cleaned level select screen
Merge remote-tracking branch 'origin/TileableBackground'