Correct parent call from enemy constructor
Decrease distance required for an enemy to snap to position in pathfinding
Refactor pathfinding into separate method, call it after snapping to position
Merge branch 'develop' of https://github.com/werme/DATX02 into develop

Conflicts:
	src/js/entities/enemy.js
breaks out level to own file.
merge
merge
Merge branch 'develop' of https://github.com/werme/DATX02 into develop
disabled diagonals in pathfinding
uses right spawnPosition in GA
Merge branch 'develop' of https://github.com/werme/DATX02 into develop
Reset player hitbox to normal.
A game round now ends if a time limit has been reached or if all enemies are dead.
Move creation of sword from update() to create()
Fix level indentation
Merge branch 'develop' of https://github.com/werme/DATX02 into develop
fixed bug that ended round too early, added display for enemies remaining
Make fire take coordinates, add function for aiming
Make clicking cause player to fire weapon
Refactor bullet collisions