envoi des kills dans pu que si changé
WIP on integrating kills changes on client
Finally understood how the identation was broken
Merge branch 'master' into kills

Conflicts:
	corona/game.lua
Refactored player_update network handler in a cleaner way + not discarding only the move, discarding also other useless info + not discarding in case there is some important information in the frame (like : you killed someone, you died...)
Merging the right way is hard
Hum...
unknown modif
Wront constants + some code cleanup
Merge branch 'kills' of github.com:tdubourg/geobombing into kills
pb kill only for player one done
fix propre
Some code cleanup + displaying when we receive a kill frame
Merge branch 'kills' of github.com:tdubourg/geobombing into kills
Merge branch 'master' into kills

Conflicts:
	server/game_server.js