Dubbz says this is uncessary
fixes previous commit
Revert "Dubbz says this is uncessary"

This reverts commit d46400e00aa9df88f643aa96c3db4a0d05faf927.
Merge branch 'master' of https://github.com/preister/Celts_Altis_Life
added medic siren (might change it at a later date)

also removed unused skin and added some more billboards to the map
Fix for the broken jail stuff

Error in expression <es;

{
if((missionNamespace getVariable _varItem) >
0) then {
[false, [_x,1] cal>
Error position: <_varItem) > 0) then {
[false, [_x,1] cal>
Error Undefined variable in expression: _varitem
File mpmissions\__CUR_MP.Altis\core\civilian\fn_jail.sqf, line 38
added functions to jail npc

added in shop for water and apples, added in medic, added in atm so
features can be used if player has no cash. Also increased paycheck for
civilians slightly
now even the crime at spot 0 works XD
fix zipties

players can now ziptie someone if they're knocked out or surrendered.
added platinum

changed sand mine and glass trader etc to platinum mine. Also combined
diamond trader and platinum trader into same NPC (jeweller)
forgot the mission.sqm
Fixes #23, pbos get checked and build

This will require a lot of server changes which in the end need to be in
a pbo again (or always have to be still have to investigate that)
Fixing a overflow issue.

And the new way of making pbos have directly paid of and found this
little bugger
Merged diamond trader and platinum trader into jewllers. One jewllers shop in each main city.

Merged diamond trader and platinum trader into jewllers. One jewllers
shop in each main city.
fixed a whole bunch of my mistakes

fixed a whole bunch of my mistakes. also started making ability to rob
jewellers
woops
finished adding ability to rob stores

tested, just need to add function to remaining npcs
Fixes #50 now a shop can only be robbed by one player withing 5 minutes
changed cool down time
And now the shop keepers are properly putting their hands up

... if I would have done my job properly this would have worked the
first time around :(