Add GamePlay GUI and DieTag

Commented the GamePlayStateMachine, created a GUI for GamePlay. Added a
tag to the Die called DieTag to access scripts.
Revert "Add GamePlay GUI and DieTag"

This reverts commit e6c8aab35a8d455997d5953731872a479e76f53e.
Revert "Revert "Add GamePlay GUI and DieTag""

This reverts commit f5c2143e47b5ee0564388b47eb984d41ca20e314.
Comipile Issue_Uncommented DamienStateMachine

I receive an error when DamienStateMachine is uncommented. Only way to
compile and test my gui was by commenting the whole thing out.

After Testing I uncommented to Document again.
Merge pull request #21 from jajav33/master

GamePlayGUI, DieTag, and Compile error
Resolved the conflict of class names.

I simply added the class I'll be testing with to a different namespace.
Merge pull request #22 from drobbs/master

Resolved the conflict of class names.
Changed how the PrefabReference works

I haven't touched any scenes or fixed any errors with others code so be
warned.
Merge pull request #23 from drobbs/master

Changed how the PrefabReference works
PrefabReference cleanup

I cleaned up the errors in the test class and the object holder in the
character test scene.
Proposed the solution to the error in Brent's map event class
Merge pull request #24 from drobbs/master

PrefabReference cleanup
BrentsScene made + MapEvent fixed

All good. I hope.
Merge pull request #25 from brentspector/master

BrentsScene made + MapEvent fixed
Added GUIMapEvents Container script and Blank Sprite Object for it

Has small state machine to handle type of GUI to use according to
MapEvent.
Merge pull request #26 from jajav33/master

Added GUIMapEvents Container script and Blank Sprite Object for it
Fixed prefab reference.

Fixed it for real this time.
Also fixed the remnants of it on the MapEvent class.
Merge pull request #27 from drobbs/master

Fixed prefab reference.
WE CAN HAZ NICE THINGS

Got a game flow. Javier needs to add a throwback to MenuScene to create
a circuit.
Merge pull request #28 from brentspector/master

WE CAN HAZ NICE THINGS
Added 2 Instances of Players and working on MapEventsGUI

*Added two players to the gameplay controller (GamePlayStateMachine)
into arena01.
+ThingsToDo:
-not sure how to access players Resources and weapon weight from the
controller's point of reference.
*Created a Folder to keep GUIScripts together
*Started the MapEvent: Ally GUI skeleton code.
+ThingsToDo: created basic skeleton, needs much work. Next update will
be more detailed