Mission Editor improvements
 * Trigger element drag and drop
 * Save/load compatibility
 * Fire state/move state commands
 * Proper handling of pre-mission ready
 * Disable spaces in player names because it causes problems
 * Cleaner start script
Also includes an unfinished targeted command implementation
Merge pull request #11 from xponen/master

DEPLOY_ZKL
Merge pull request #12 from xponen/master

DEPLOY_ZKL (was not deployed before) + increase ease-of-use of coloring panel & CTRL+R/G/B shortcut
StartSetup: write 1v1 Elo to startscript in 1v1 games
Merge branch 'master' of https://github.com/KingRaptor/Zero-K-Infrastructure
Change Mission Editor's init_auto_ready.lua to init_mission_ready.lua
Max Elo difference for cbalance 120 -> 40
Removed AtiHacks as apparently it has auto detection.
Set more reasonable MaxParticles.
Removed MaxNanoParticles.
Merge pull request #15 from xponen/master

SendBox.cs & NavigationControl.cs: implement triple click to select all text in textbox.
Merge pull request #16 from GoogleFrog/settings

Removed AtiHacks as apparently it has auto detection.
dummy commit
DEPLOY_SITE
DEPLOY_ZKL
Merge branch 'master' of https://github.com/ZeroK-RTS/Zero-K-Infrastructure
Auto reassign clan leader if current one leaves
Default engine version 91.0
DEPLOY_ZKL
Merge pull request #18 from xponen/master

DEPLOY_ZKL , 3 stuff updated
Prevent a crash in init_mission_ready
Mission.cs: remove non-functional missing unit substitution; some startscript stuff
Use .NET 4.5 for MissionEditor.
Prevent hang when testing mission with debugger.

Needed to read stderr too.
Squash unwarranted recursion.