recognize when player is superuser
implement map hack
hotkey to change selected player is now f2
small simplification in TileMoveEvt
allow moving unit when another unit on same segment is seen later, fixes #32
pull canMakePath() out into a separate function again and call it in canMove()
when making new unit, only delete other paths of units that made the new unit
small readme overview updates
move paths between tiles at fixed intervals instead of calculating when they change tiles
make map hack work in multiplayer
snipers may only shoot units in direct visibility when using map hack
move TileMoveEvt logic into TileUpdateEvt
fix nested non-live paths
fix sharing paths while time traveling, close #44
move GoLiveCmdEvt logic into Player.updatePast()
refactor go live code
move unseen update loop out of main tile update loop
only draw other players' paths that think they're seen
support time traveling in multiplayer, fixes #26
better vis check for other players' paths that works during map hacks