started android pause system
Added ability to select specific texUnit when binding and unbinding textures
Added Resource baseclass
Unfinished work on adding  Resource baseclass, and functions to ResourceManager
unified resources, added override checks
added static lists of needed objects for context recreation
implemented resource manager functions
added focuscallback to window creation
Something done
Work on branch
texture context recreation should work
fixing stuff found building on android
trying everything
Revert "trying everything"

This reverts commit a72162018d2059344fadb9bdaabff0da7b3ae9ba.
new try
removed useless includes
moved shaders to resources
Merge remote-tracking branch 'origin/develop' into feature/AndroidPauseSystem

Conflicts:
	android/jni/Platform.mk
	include/UtH/Renderer/VertexBuffer.hpp
	src/Resources/Texture.cpp
	vs2013/Resources/Resources.vcxproj.filters
Everything works on windows yey
added includes to visual studio android project