quickfix: SSE was accidentally disabled on windows desktop by a change intended to disable it only for Windows Phone
fix for fix
fix a problem in the btMultiBodyConstraint related to self-collision, see also
https://github.com/bulletphysics/bullet3/issues/290
Merge pull request #295 from erwincoumans/master

fix a problem in the btMultiBodyConstraint related to self-collision, se...
Stop adding motion in the kinematic character controller if the walk direction is near zero
replace unstable Gyroscopic force calculations with stable back Euler derived
update.  Removed max force clamping.
Fix a couple of bugs in 2dConvex Hull algorithm.
* Need to use atan2 so 3d angles are calculated properly after projection.
* Need to handle case where the first tripple of points is non-convex,
previously this would cause the algorithm to fail with only 1 point.
Revert "replace unstable Gyroscopic force calculations with stable back Euler derived"

This reverts commit 0ce687853def7e564ed71eca66cfe91a1ac604f7.
prepare to create coordinate frame demo, minor cleanup for create funcs in demo entries,
fix r2d2.urdf inertia
Merge pull request #297 from Orbots/convex-hull-fix

Convex hull fix
Merge remote-tracking branch 'bp/master'
fix crash in BasicDemo
add small experiments to distribute points on a sphere
prepare for coordinate frame demo (incomplete)
fix/hack around gwen update of scroll bars and Focu
Merge branch 'master' of https://github.com/erwincoumans/bullet3
Merge pull request #296 from rraallvv/master

Stop adding motion in the kinematic character controller if the walk dir...
Merge pull request #292 from lunkhound/fix-sse-win32

quickfix: SSE was accidentally disabled on windows desktop
fix double precision build
Merge pull request #299 from erwincoumans/master

fix crash in BasicDemo and some other minor things (see commits)