Performance optimized button to button mask evaluation
Pass pointer to nodedef directly to avoid recalculation in quite often called function
Cleanup client init states by bumping protocol version
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
Handle clients with protocol version < 23 (almost) same way as before
Make client tell server about it's version
Add client state to not send bogus player position updates prior init complete
Add access to statistics information (peer connction time,rtt,version)
Fix clients standing stalled in world while preloading item visuals (new clients only)
Add get_player_information to read client specific information from lua
Minor fixes for file/modlist download in mainmenu
Make config honor build system specified config defines
Add support for named threads (atm linux only)
Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY
Fix crash when teleporting near unknown node
Fix broken win32+bsd build
Fix broken Ipv4 serialization on win32
Fix MSVC build
Fix write and read S32 vectors
Add third person view
Add player:set_eye_offset() by @MirceaKitsune and clean up
Use integers instead of float values
Reorder initialization of member variables to make GCC happy
Add checks for nil in minetest.after
Fix problem with newer MinGW runtimes
Fix all warnings reported by clang
Use binary operators rather than "Python modulo" in decoding block positions