Build/CMake: Fix build on older cmakes that don't support the recently added policy
DB/Misc: Fixup Ango'rosh Stronghold in Zangarmarsh. Fix spawns, SAI, auras, and pathing
DB/SAI: Fix some more SAI in Outlands to use CMC and allow random movement.
Tools/MMaps: Fix static analysis issues

Fix static analysis issue spotted by Coverity "Structurally dead code found"
DB/Waypoints: Pathing for Darkcrest Sentries, Zangarmarsh. Thanks to Kittnz :)
DB/Waypoints: Pathing for Bloodscale Sentries. Thanks to kittnz :)
DB/Waypoints: Add missing Swamprat Guard Pathing. Thanks to kittnz :)
Rename 2014_07_30_06_world_waypoints.sql to 2014_07_30_07_world_waypoints.sql
Rename 2014_07_30_05_world_waypoints.sql to 2014_07_30_06_world_waypoints.sql
Rename 2014_07_30_04_world_waypoints.sql5 to 2014_07_30_05_world_waypoints.sql
SQL: Fix typo (thx @Wulfr)
DB/SAI: Powering Our Defenses

Powering Our Defenses SAI version, finally gets this quest working Blizzlike,

* Deletes the permament DB spawns of enraged wraith (these are not spawned randomly by script as they should be)
* Correct faction for infused crystal so now the Enraged Wraiths will actually attack it
* Fixes the despawning/text spamming issue
Remove Script from zone_eversong_woods.cpp

This cpp is now currently redundant
Delete zone_eversong_woods.cpp
Update ScriptLoader.cpp
Update CMakeLists.txt
Merge pull request #12707 from dr-j/master

Remove redundant Eversong_woods cpp
DB/SAI: More SAI corrected to use CMC. All entries up to 7000 requiring caster movement control now using CMC
DB/SAI: More SAI corrected to use CMC. All entries up to 7000 requiri… …ng caster movement control now using CMC
DB/QUEST: Foolish Endeavors (Update)

Update to my previous script for this, fixes a couple of things

* Getry is less likely to bug out leaving him at bottom with no quest flags if player leaves grid after event started, can still happen but much rarer (This has had 7 months of testing)
* And preventing event been started if varidus is currently dead as this will also cause event to bug out.