Check for null material
Open the Admin menu GUI from the Player Prefs menu

Iron doors opened with Sonic from a distance close after 3 seconds
Must not be peaceful, a Mooshroom biome or WG `mob-spawning: deny`
Grammar
Update to latest UUIDFetcher code
Don't add empty names
Add some debug to monster runnable
Fix NPEs in monster runnable
Try cancelling the task first, then do final dematerialisation
Make sure it's the main console
Try to find out what is causing the NPE
Only catch the first error then give up
Exit loop as early as possible
If no monsters nearby, try to spawn a random one

Previously if any passive mob type was nearby (e.g. pig, sheep) the
random monster spawn would not run
Catch more NPEs
All of them...
Check if equipment is null
Merge pull request #16 from eccentricdevotion/v2.9

Pull more updates