Feature: No captcha'ing in creative

Yes, I do know why, but damn if it isn't perfect.
Also let's be honest, this branch is less "Machines" and more "Whatever
Adam wants to work on or fix today"
Task tag + task list cleanup
Added tags + changed priorities:
adam - low, Adam - normal, ADAM - high, future - general low
Whoopsies.
Godtier preliminaries
Machines work
Shape + Cooldowns
Transportalizers!
Reworked much of Machines for better Shape support.
Transportalizers complete!
Testing time tonight
Debugging and reworking
 * Machines saving call formed correctly
 * PGO's can be placed on each other
 * PGO's can not be sand or gravel due to non-cancel-able physics
updates
 * Multi-block Machines do not de-protect existing Machines when they
overlap and fail to assemble
 * Vectors > locations for the purpose of determining relative blocks
 * Multi-block Machines assemble in the correct Location(s)
 * Directions correlate to proper in-game facing, not just arbitrary
number assignment
 * Directions can be used to get correct values for buttons (and other
rotatable blocks)
 + Transportalizers can be interacted with and function (largely) as
intended
Teleport costs are... iffy.
Still broken, but at least it doesn't give you free fuel for longer
travels.
Added Transmaterializers
Nonfunctional, just look pretty.
Computers progress
Cannot stop laughing about inventory names
Repackaged Shape and Direction
You're welcome, Keiko
Hell yeah minecarts!
For Zack.
Fixes quick relog breaking chat
Bugfixes
* no longer wipe player data if player logs in before quit (Dammit
Mojang)
* rather than leave the console a mass of errors, Effects task will load
user's data
* region should be established on login, yes, but it can be done within
the player.
* as all player data loading is synchronous, we do not need to have a
synchronous join method.
Reduce dependancies
Do not register removed command functions