removed zoom; lean resists jitter
Added F12 screenshot functionality.
Create LICENCE

Initial commit of LICENCE file. References #151 for third party items (updating this should be a priority).
Added some fixes
added icons for opponents on minimap
* Made the golf ball lighter
* Changed the hitbox of the hotrod so it doesn't get stuck as often
* Added self respawn by pressing R
Changed MiniMap icon scale for level_full
Changed MiniMap icon scale for level_full
changed mass back
Fixed more stuffs

* Moved netPause controls (esc) into its script
* Removed the Debug.Log spam from PowerMeter
* Fixed the pause menu not appearing in lobby - can't use pause menu
until connected to a server
some basic touch controls that work in local multi just for kicks
IntegrateHead script (function AddHead) working in principle. Transform afterwards is not correct
Corrected RigtestHead head bone name
Only integrate rig from Neck onward. Reset head transform position after reparent. TODO: some weird transform stuff still happening in script, but not when integrating rig manually
Add win detection
Fix transform during head parenting

 - Local position and rotation must be reset, as it's converted automatically from world transform when reparenting
Renamed IntegrateHead to HeadHandler, added RemoveHead, made static, extracted test function

 - test function now in HeadHandler_RigTest: H to add, J to remove head in scenes/test/rigtest_xexano
Moved win variables to networkVariables
slightly updated and refactored power meter - power meter now draws itself behind the player correctly when he/she is over the ball (it will now look right in network games, but won't in local multiplayer until the player over ball is implemented).
added grounding check to ball markers, so they don't display in the air