Moved player control to PlayerControl.cs
Added Target.cs
Changed LaserCannon.cs to Weapon.cs
Unity-generated files
Added public variable for thrust disruption time
Removed Damage.cs
Removed Destruction.cs
Removed LaserCannon.cs
Target prefab edit
Broke out x, y, and z thrust to functions so Thrust.cs can be used for NPCs
Scene edit
Unity-generated files
Input manager changes