removed console logs; added my own grunt task for making a copy in my other cmxcanvas projects when I run the build
added goTo
added CORS to loader's image object
batch preload now starts AFTER the initial images have loaded as intended; isMoving flag set when animation started and removed when it ends so that user cannot keep tapping next and break things
loading image used when going to a panel that has not been loaded and the panel is forced to load then resolve into the current image (and drawn, of course)
added shims for roquestAnimation
backwards animation; refactored CCMove
faster animation
removed junk code
lots of cool animation stuff
not takes the full cmxcanvas model, uses cmxJSON as before but also passes any possible move options/defaults from cmx model to ccmove
put in more complete shims for requestAnimation and performance.now
stop animating cmxcanvas.prev() on first panel; cleaned up roquestAnim
canvas color can now be set by view.background in api model
white letter when using a black background
changed view.background key to view.backgroundColor