Add APP_OPENED_FROM_URL to android host.
By not freeing the texture handle on invalidate, we break fonts on android app resume.
These lines were put in as a fix for texture being realloced for each glyph added. which in turn was caused by
https://github.com/patrickmeehan/moai-dev/commit/96ba90a61897bf7f15bbb45b3547db5748d06e9f
where the line page->mImageTexture->Invalidate (); was added in an attempt to refresh the image texture on glyph addition. I am guessing that is calling the wrong invalidate, we probably just want to update the texture data not blow it away.
Merge pull request #843 from moaiforge/pull-font-fix

revert oninvalidate override on image texture
Merge remote-tracking branch 'moaiforge/master'
Fixing Segfault caused by wrong handling in huge SDL keycodes
Merge pull request #851 from theypsilon/sdl_keycodes_segfault

SDLHost: Fixing Segfault caused by wrong handling in huge SDL keycodes
Fix android build on windows.
Remove Graphvis dep
Fix ci for osx
Merge pull request #852 from moaiforge/pulll-fix-android-win-build

Fix android build on windows.
Add APP_OPENED_FROM_URL to android host.
Fixed typo in libmoai/build.sh
Merge pull request #853 from Mattenklopper/master

Fixed typo in libmoai/build.sh
Merge remote-tracking branch 'moaiforge/master'
Add all changes needed for APP_OPENED_FROM_URL.
Merge branch 'android_url_scheme' of github.com:eiriksm/moai-dev into android_url_scheme
Merge pull request #854 from eiriksm/android_url_scheme

Support Android url scheme and event APP_OPENED_FROM_URL
#854 Fix compilation error.
#856 Build error with Android.
Merge branch 'fix_android_app'
Fixed depth mask true for depth buffer clear in MOAIFrameBuffer, and fixed depth mask state in MOAIGfxDevice
Merge pull request #858 from JDaance/depth-clear-fix

Fixed depth mask state for depth buffer clear