Merge pull request #32 from Aninimouse/master

New Grocery and Clothing Store, changed my Safes to use num_item_group
A minor note in shops.txt
Fired the gun-crazy manager of Aninimouse's grocery stores, and hired one who is a little more reasonable.
More items and Item_groups for grocery stores.
Use grocery store Item_groups in grocery_store_aninimouse.map.
Give locked doors a small chance to be unlocked in grocery_store_aninimouse.map.
Added two grocery store layouts; a standard large grocery, and a small bodega with a bedroom for the owner in the back.
Allow eating dry tea/coffee to give a slight caffeine boost.
Add a bank map layout, courtesy of Mohawk
Reset Dice to 0d0 + 0 in load_data(); fixes the problem of num_item_groups: lines always having a +1 to amount.
New Mapgen layout property: "num_items:".  Works just like "num_item_group:" except with specific item names, not item groups.
Rename the idiotic "Item_group_count" to "Item_group_amount_area".
New gardening-related items and item groups.
Use the beach to test the new num_items: feature.
Add dead potted plants to banks and the testing beach.
Merge pull request #1 from Whales/master

Right Spot Hopefully