the bugfixening:laser pointers

fixes admin log runtimes.  hooray.
Merge pull request #8 from Aurorastation/master

wondrous things
i'm pretty much the worst: more bugfixes edition

fixes protopistol sprites breaking.  this didn't break when i tested it
before so i don't know but.  okay.

took out faulty debug message that shows whenever someone aiming at you
fires.  woops.
removes shield gen design

does not really make sense to be r&dable in the first place.  code is
half done and broken and i don't think it's worth fixing.
autolathe and ammoboxes

for some reason, 12mm doesn't have a sprite.  which doesn't matter since
i have no idea what gun shoots 12mm, but it isn't any anyone can get on
a nonadmin basis probably.  so.  okay.  removed.
Custom gear stuff

Protopistol temporary nerf--
They're meant to be small enough to be concealable, but protorifles
aren't implemented for lack of sprites.  So they're going to be normal
sized and only backpackable.
Botany changes

Poisonous plants you'll now eat in a single bite.  Because poisoning.
Poisoned cyanide death apples enabled in mutations.  They look just like
normal apples!  Be careful.  Death nettles buffed significantly,
considering it's a tri-department effort to even get them, and that's
excluding potency growth.
Vamp buffs, isocubes (needs sprite), other stuff

Vamps: Hypnotize now a free power, cooldown increased.  Space bats
nerfed, but ability now summons two as before since they don't kill each
other anymore.  Vampjaunt brought back down to thirty.  Holy water
ignites and burns vamps.

Laserpointer permablinding severely nerfed.  Bad idea in retrospect.

Added things to custom gear prefs.

All energy weapons made more accurate, to compare with bulletweapons
being generally way more deadly.  Snipers/modulasers accuracy buffed, to
account for aiming at a distance being broken.

Isocubes.  They're done but need a sprite.  Pocket dimension that you
suck highly dangerous criminals into.  Spell edits were mostly to
contain wizards and vamps from poofing out, which would cause them to be
permastunned since only getting ejected removes the permastun.
wheelchairs

wheelchairs.  fixes lasereyes for wizard mutate.  might need nerfs.
uncertain.  too tired.
Various tweaks.

Buildaturrets made more accessible.  They aren't that great anyway.

Table laserblocking chance increased significantly.  Because if you
bother to get cover, you deserve cover that works.  Tables soak
projectiles a little better, too.

Removes hulks always all-capsing.  Puts pulse rifle unwielded firedelay
in line with other fire delays.
Cargo, more turret fixes

Re-adds orderable headset chips.  It got wiped in the big bay update
that ruined everything.

Updates turret electrodes to electrode/high, like everything else in the
game.  yes.
changes robotics fab access to general research access

this is keeping in line with whoever changed r&d access to be general
research access instead of r&d access.
Merge pull request #11 from Duck-/master

small things this update