* added SFML path for MacOS
* added font
Engine:
* added Engine class
* Debug infos now are displayed in the center of the objects
* added antialiasing and frame rate limit
* moved main loop to Engine class
* added a sample person to Engine (will just move a streight line)
Engine/Person:
* Persons can now move
Engine/Map:
* added getPortal() function, to randomly get Portals used for Persons