Rev version to 0.4.5.
Merge branch 'develop' into combat
Finish updating AIs in Colma Eclipse to use Berlin scripts. Not currently bumping up character sheets since they have a strong numeric advantage.
Finished (possibly) tweaking the port of the original Antumbra. Reworked the triggers for Office and Boss Fight to work better. The office ambush and waves now seem to work properly with the new gumbo AI scripts. Reworked teams and some scripting in the first boss fight, which seems to finally resolve some lingering problems with the game pausing for a long time while processing AI moves in this fight. Improved the expository text upon entering the nightclub. Also finished a first pass at updating enemy AI and stats for The Mission, not yet tested.
Improve Carver's dialogue at start of A2.
Fix a redundant reference to 'sulfur' in the Redding Invasion intro text.
Split Aztechnology squads into separate teams to keep the AI from swarming the shadowrunners instantly. Create some more cover in firefight areas. Still working on ATech 3.
Update Turm's Ranegd combat skill to 4, which should let her consistently use her shotgun.
Merge branch 'develop' into combat
Resolve merge conflict.