Balancing Might in Weapon Strokes

This pull request is to help us test possible future stat changes on 104.

kod\object\passive\skill\stroke.kod:
  Stroke damage bonus from stats changed, now bonus is 50% primary stat
   and 50% might.
  Replaced all lowercase "send" with uppercase "Send"

http://openmeridian.org/forums/index.php/topic,268.0.html