Implement SupportedDisplayModes for DirectX
Merge pull request #2738 from danzel/current-display-mode

GraphicsAdapter.CurrentDisplayMode for windows directx
Merge pull request #2739 from danzel/supported-display-modes

Implement SupportedDisplayModes for DirectX
Create pipeline.md
Update config.xml

Linked the new pipeline docs.
Initial pass at adding MGFX processing tests.
Added support to MGFX parser for ColorWriteEnable = true/false.
Merge pull request #2744 from SickheadGames/colorwrite

MGFX Fix + Tests
We now build into its own output path.  Added post build copy.
Cleanup a few redundant strings.
Fixed product name, company name, and copyright.
Tools now all install into a common folder.
Added Pipeline Tool to install.
Added Pipeline Tool shortcut.
Fixed whitespace.
Added links to docs, support, and bug reports.
Fixing my custom define.
Was using the wrong install directory variable.
Fixed some shortcut names.
Merge pull request #2745 from SickheadGames/pipeinst

Adding Pipeline Tool To Installer
Capture pointers so we get events even if the pointer leaves our UIElement. Fixes #1198
Docs say we should listen to PointerCanceled also

http://msdn.microsoft.com/en-us/library/windows/apps/windows.ui.xaml.uielement.pointercanceled
Merge pull request #2746 from danzel/win8-input

Handle touches going off our UIElement in Win8
Fixed the loading on non-lowercase content files on case sensitive platforms