Not needed anymore
Made my own animation class, as I don't have enough money to buy the awesome Texture Packer and Adobe Flash Pro :(
Deleted as they are not needed in an engine
Updated
Fixed setting the texture, as it was not showing the correct bitmapdata before
At last, done my first working A* Pathfinder, though not fully testing with blocked node(occupied node)
Separated a functionality of tracking path from pathfinder
Created a manual setting of free and occupied nodes for AstarPathFinder
Moved to the PathTracker its ability to track path from AstarPathFinder
Updated to track back the start node by the parent node, fixed some errors and added a diagonal movement ignore option
Made a working rotation manager for rotation smoothing
Updated, as extending it to be image is somewhat problematic
Updated to work with rotation manager
Updated and corrected some errors I made

Changed the source of next node to be checked from adjacent node list to
open list, and corrected the deletion of node from open list using the
splice() of Array class.
Mapped the values manually according to the created file from TiledMapEditor
Separated the controls to ease the management of codes
Done making a basic bullet to attack zombie
Fixed the RotationManager to produce 0 - 360 degrees