Final commit of the night

Alright Samuel! Good news! I got a bit done tonight:
-Synced player armor inventory with Integration Table
-Replaced the player's armor inventory slots with modified ones so that they cannot manually remove external implants
-Foundation for modules
-Plus a few more things

When you can, try to break everything! XD

A few ideas of things that you could do tomorrow:
-Adds modules slots to the Integration Table gui with some kind of visual representation connecting them to the implant slots
-Renderer for the cybernetic leg(s) and review the arm renderer (it wouldn't show up for me)