GameFrameworkViewSource supports the Activated event from the CoreApplicationView class, but that's an old class, which the most recent template doesn't use anymore (https://github.com/mono/MonoGame/wiki/Windows-8-Project-Types). The reason that this event is important is to enable game custom protocol activation.
Fixed GameTime.IsRunningSlowly
Now fixed timestep is not running slowly all the time
Fixes WinRT OpenFile w/ OpenOrCreate and Read.
Fix for frame buffer exception on exit (at least with OS X). Should be a low-risk change.
Fixes an error on the iOS Keyboard

This error happens when the orientation is on landscape. The
uitextfield just goes off screen and you can’t see what you type.
It happens to be just a wrong logic inside KeyboardInputViewController.
New GUIDs for Lidgren.Network.{Linux,MacOS}.csproj

These two projects had the same GUID as Lidgren.Network.Windows.csproj
did, which caused trouble when trying to include them in the same
solution.

This gives the Linux and MacOS projects new GUIDs and updates the
solutions that include them to use the new GUID.
Fix for Issue #2199
Added PassThroughProcessor.
Implemented NormalizedByte4.
Added tests for NormalizedByte4.
Fixed bad formatting.
Implemented NormalizedByte2.
Added NormalizedShort4 and NormalizedShort2 to test suite.
Fixed bugs in NormalizedShort2/4 causing incompatibility with XNA.
Fixed Bgra4444 to properly clamp input values.
Fixed packing order of Bgra4444.
Added more tests for Bgra4444.
Added tests for Byte4 type.
Added Short2(), Short4(), and Bgr565() tests.
Fixed incorrect packing in Short4.
Fixed missing input clamping in Bgr565.