Dialogues stage3y4, remove all object when explode

remove all object when tnt explodes less the object that is loading
add array WallTransform StagesLevel
level1stage5, bigjason
Sword and music stage5
WinMenu
Awakening dialogues lvl5
If tnt is not in place, deploy enemies
exit points lvl4
Transparent front walls lvl2
FIX BUG exit point lvl2
FIX BUG electric current sfx stop
FIX BUG enemies cross doors

enemies pass even if doors are closed
add more place to put tnt