added skullspawner and helper functions. Adjusted skull to take root as argument. 5 skulls are spawned
skullspawner waits only 2s before spawning now. Removed trace.
skull gets spawned underneath the darkness, they don't flash up 1 frame anymore.
removed trace
root addEntity instead of addEnemy.
By pressing 'H' the skullspawner changes visibility like the hitboxes.
Take number of spawned skulls from component definition.
changed name of inspectable.
more inspectable info.
Merge branch 'develop' into feature/skullspawner
default values for inspectables need to be set as default values.
Merge pull request #4 from r00f/feature/skullspawner

Feature/skullspawner