New OSCSharp.
Updated OSCsharp.
Introduced TouchHit = RaycastHit + RaycastHit2D and added a 2D camera layer.
Assembling an example for 2D gestures.
Fixed basic example.
A gameobject can't have Touch Layers of same type attached but different types are OK.
Fixed issue with levels reloading.
Merge remote-tracking branch 'refs/remotes/origin/develop' into 2d
Basic 2d example.
Manually sorting 2d hits.
Optimized CameraLayer sorting.
Rebuilt DLLs.
Touch point target is now copied from RaycastHit.collider.transform, not from RaycastHit.transform since if a RigidBody is attached to object's parent RaycastHit.transform will contain parent transform not object's transform.
One camera can have several layers attached.
Fixed windows touch input in 64-bit builds.