Adding boolean attribute "transparent" for files with transparency. 

http://stackoverflow.com/questions/18444939/define-transparent-material-in-json-model-format-3-1
Fixed build includes. Fixes #4556.
Updated builds.
BufferGeometry based PlaneGeometry.
Projector: Support BufferGeometry uvs.
Code clean up.
Updated builds.
Experimenting with beautifier.
Maybe it would be simpler if BufferGeometry had some sort of .makePretty() method that added all the arrays.
PlaneGeometryB2: Adding vertices, normals, uvs array after creating buffers. "Just" 3x slower.
Update DeviceOrientationControls.js + Demo

- Convert from Euler angles to using rotation matrix.
- Handle screen orientation changes through transformation matrices.
- General clean-up of code.
DeviceOrientation rotation vector should be a THREE.Vector3 representation
Minor code layout changes (editorial changes only)
Merge branch 'patch-1' of https://github.com/brettdonohoo/three.js into dev
PlaneGeometry extending PlaneBufferGeometry.
Almost there...!
Updated builds.
So now Geometry2 basically adds helper arrays to BufferGeometry.
Updated builds.
WebGLRenderer: Removed wireframe support on BufferGeometry.
It's going to create more problems than it solves...
Updated builds.
Removed old and underwhelming example.