egkjabev[iudgvpi;kejb
Added point sprite capability. Fixed error with billboards orbiting parent nodes. Added abstract value assignment classes to Script.h.
Existing issues: Still no working script support.
Defined and implemented OrbitScript class. Created h file for timer class.
TODO: Implement scripts in SceneNode, main(), and scene description file. Implement Timer class.
Added script support.

TODO: Debug script support.
Finished implementation of OrbitScript. Sprint 2 complete.

TODO: SPRINT 4! (And more scripts)
Added Timer support: frame-rate and “logic-rate” now regulated. Also began scene level node tracking.

TODO: Finish implementing scene node tracking.
Added master list for scene nodes in scene class.

TODO: list posted on GitHub.
Added ability to remove nodes from the scene graph. Created black hole script class.

TODO: Finish implementation of black hole script class. Change orbit script to be black hole script compatible.
Added event-based classes.

TODO: Implement events.
Scripting and Event Updates

Added implementation for EventManager class. Also added several
functions to SceneNode and Script to improve scripts' ability to
communicate with one another. Added implementation for BlackHoleScript,
as well.

TODO: Add parser compatibility for black hole scripts.
New Scripts and Multiple Scripts per Node

Added translation script and timer script. Added support for multiple
scripts per scene node.
Finished debugging changes made to SceneNode. SceneNode is now fully multi-script compatible (I think).

TODO: Implementing scripts added in recent updates. Adding physics and collision detection. Making something remotely analogous to a "game."
Created Axis Aligned Bounding Box AABB class. Began reworking physics and collision to be more flexible; created a "PhysicsEngine" class that will plug into the Scene class and interact with the event manager.

TODO: Finish implementing physics and collision. Building the demo for sprint 4.
Minor updates.

TODO: Merge and finish abstracting collision.
Removed XCUserData
Merge pull request #1 from GlenStraughn/Glen

Automerge master with Glen