recycling previous code, slowly....
eod checkin
eod
EOD commit
EOD commit
EOD commit
EOD commit

still working on enemy attack code
added general collision function to base class Entity
removed attack code

need to pare down the spec for attacking and up if time available.
implemented bullet

updated assets to correct images
EOD commit
EOD
EOD commit, added some GUI and refactored the enemy attack code. Half way done with that.
fixed code to yesterdays 'commit', added some assets
added assets and organized files
updated gitignore for windows files and removed same files.
finished enemy attack state movement
completed enemy attack sequence
EOD commit
merge commit