|SOURCE|
[Common::GameStateEvents::GameStateInputListener]
* The mouse Y axis is now handled for 480-high windows
[Common::GameplayEvents]
* Fixed the axis that the rotation occurs on for DEBUG_CAMERA_LOOK_VERTICAL as
  well as not negating the ActionValue
[Common::GameplayGameState]
* Removed the ToggleDebugCamera call from the entry point of the gameplay state