Cleaning up the shopkeeper metadata again, when the entity gets or
somehow already was removed.
No changes.
Added first try of 1.7.10 support. (Untested)
Stop error spam if Citizens is not enabled but Citizens shopkeepers are
loaded.
Todo: Find a better solution, like maybe not even loading the citizens
shopkeepers if Citizens isn't enabled..
Version -> 1.21
Added the ability to switch sheep colors.
Fixed: normal players not being able to trade with admin shops.
Added permission 'shopkeeper.trade' (default true), which can now be
used to restrict players from being able to trade with shopkeepers.
Fix: shopkeeper names not being colored on signs and in villager trade
menu.
Fix: player shop type selected messages not being colorized.
Fix: player shops not working due to chest-check being wrong
Fix: NPE during load if the shopkeepers name is null, due to the attempt
of coloring the name

Coloring now is done centrally in the Utils class.

The shopkeeper type select message is now handled through the
sendMessage method of the Utils class.
Version -> 1.22
Fixed: missing save when editor window is closed.
version -> 1.23
Fixed: some chest checks not working (setForHire and transfer command)
Fix: It should no longer be possible to create a player shopkeeper with
a chest which is already in use by some other shopkeeper.
Added setting 'prevent trading while owner is online' (default false):
with this setting enabled player shopkeepers don't trade while the
owning player is online. This might be useful for role playing servers,
which wish to force players to trade with each other directly while
being online.
Players with the bypass permission can now bypass the
'onlyTradeWhileOwnerIsOffline' restriction.
Version -> 1.24
Fixed some not yet properly working things related to the new 'prevent
trading while owner is online' feature.