Initial commit
Update readme
Add bulk pressed keys check and include lastPressed
Refactor if-else into switch-case
Constrain max size of death blood pool
Randomise colour when target is super
Add flatmap
Round range boundaries
Super targets add 50 to 300 points
Add super target at random
Add and util
Exclude poisonous targets from superifieable
Reverse tail update order
Add select random util
Super is temporary and prop value is number of ticks
Select random candidate to poisonify/superify
Rename functions
Fix typos
Include package.json
Updated readme

Renamed bundle.js -> main.js