Added a Cylinder Geode
Added a Cylinder Geode
Display a cylinder in the scene
Merge branch 'master' into matt

Adding camera changes
Added methods to take in 4 floats instead of arrays
Displays a basic "trunk"
Merge branch 'master' into matt
Basic Tree/Tree Generator class skeletons
Merge branch 'matt' of https://github.com/afrodynamics/sylvan-scene into matt

Master is important
Allow different size top and base
Generates random strings based on rules\!
Something appears, but it doesn't look right and doesn't use memory efficiently
Tried to save a little memory by not creating the disks on cylinders and using a static GLQuadratic
Merge with master
Added the appropriate files to Visual Studio project and changed tgmath.h to cmath
Fixed OpenGL stackoverflow
got it to compile on Mac, removed ptrs where possible, but lots of optimization/bugfixing still needed
lowered cylinder tesselation parameters, boosts fps
tree is weird, no idea why
BezierSpline functions in the scene graph