Script: Fix spawn of mobs off stat at Grand Duke's so they spawn when he dies, without agroing
        Fix checks for spawning of stats for popping of additional fountain stats. GetMobAction() != 0 on death, I made it check as long as its not idle.. not a perfect fix any suggestions if this is not acceptable
SQL: fixed mob_spawn_points.sql import errors
Database added npcs abyssea empyreal paradox, corrected nyzul area for toau.
SCRIPTS: fixed Behemoth/King Behemoth trade pop script
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
SCRIPTS: fixed Fafnir/Nidhogg and Adamantoise/Aspidochelone trade pop script
CORE: NM DMG changes (support for new column in mob_pools)
CORE: typo fix
SQL: mob_pools multipliers for all HNM's.
CORE: forgot to set m_dmgMult
Merge pull request #56 from bope12/master

Script: Fix spawn of mobs off stat at Grand Duke's so they spawn when he...
SCRIPTS: Back Swish / Whirl of rage consume 2-3 shadows instead of constant 3
Merge branch 'master' of https://github.com/DarkstarProject/darkstar