fixed compound vs collision trees no handling scaling
small clean up of compound collsions
some small optimization in contact solver, also a rare crash bug
fixed small bug on height field collision
adding check for when  a high field aabb fiend more than DG_MAX_COLLIDING_FACES
remove llvm stuff
adding new scrip files
remove llvm from script
fixed projects
converting script to sue single static assignment
more work on script compiler
some work on script compiler
renamed blockList to BlockGraph.cpp
fix script project files
adding advanced constant propagation
script refactoring
fixed a pedante memory override detected by valgrin
another valgring memory overwride warning
BUGFIX: wrong operator
BUGFIX: potential out of bounds