Someone fixed compiling issue on Win

I'm not taking any credits, so I'm just going to paste Juans email.

"Subject: Bug fixes for godot windows compile

Comments:
 Hi, I found and fixed a couple of errors in the compilation of godot for
windows,
I'm using windows 8.1 and Visual Studio 2013 Update 3,

I changed rand.h in C:\godot-master\drivers\builtin_openssl2\openssl\rand.h
...
to avoid redefinition errors, and I changed C:\godot-master\drivers\builtin_openssl2\crypto\o_str.c
...
to use proper string for win32"