Move game_scene to folder scene\game
Fixed game_scene for seperate between ready and start phase
Separate ready and start state of game
Remove tap event listenr after start game
Add chick idle state
Set chick to idle state when initialize
Update chick sprite
Evalaute explode_before_start instead of start_game in game_scene
Add module explode_before_start
PLay explosion sound and evaluate start_game when playing ended
Set chick to run sequence and play
Fixed explosion in ready state
Add missing case to explode_before_start_Spec
Extract enter_ready_state from game_scene
Remove unused code from game_scene
Remove unused require
Add more test case to complete ready state
Add load ready sound
Evalaute generate_obstacles_from_config in enter_ready_State
Evaluate hide_all_obstacles in enter_ready_state