Got markers to work!

Simply drag the ‘FrameMarker’ prefab (located in Assets/Qualcomm
Augmented Reality/Prefabs) into the scene. the actual texture that’s
attached to the prefab doesn’t mean anything. The important part is the
‘Marker ID’ property in the prefab’s inspect window, by setting this ID
you can get the marker to match any of the 100’s of markers you have
printed.