Mark CBasePlayer::OnTouchingWeapon()
Update CBasePlayer::CBasePlayer::PackDeadPlayerItems() and add packPlayerItem()
Update CBasePlayer::Pain()
Add CBasePlayer::ParseAutoBuyString()
Add CBasePlayer::ShouldExecuteAutoBuyCommand()
Add CBasePlayer::PostAutoBuyCommandProcessing()
Update CBasePlayer::PlayerDeathThink()
Add CBasePlayer::SpawnClientSideCorpse()
Add CFuncVehicle header