Minor rename
Fixed dhcoder.libgdx tests
Now exposing Pool items, which we will use for rendering all collidables in a following upload
Updated README, for my friends who may someday read this. Oh wait, I don't have any friends...
New classes for settings constants.
Debug rendering adding to the collision system!
Minor README update
One more minor update to README.md for now
New art!
I was actually drawing sprites with a bad offset!! Fixed.
Octo! Next step - remove allocations.
Fixed dynamic memory allocations
Renamed input components and moved tilt component
Thinned out border walls for better boundary feeling
Renamed 'MovingUnit' -> 'Character'
Updated comment
Now always using a 10-degree tilted reference frame for the accelerometer input
Random full-project reformat code
Desktop now set to "dev" mode
Moved "Services" class to tiltadv.globals