console = true is the default
(#3286)
Repaired outputting of input files; moved --show-input to the Console
(#3286)
Build against libMesh's exodusII.h file instead of using the newest one from sourceforge
#3299
Moving scripts to the python directory
refs #3188
a test for element renumbering #3198
Add newlines so delete_trailing_whitespace.sh doesn't change files ref #3315
Providing JxW for the neighbor (closes #3317)
move 'back-shifting' all to the same funciton refs #3308
Merge pull request #3316 from bwspenc/whitespace

Add newlines so delete_trailing_whitespace.sh doesn't change files
Removed bogus test
(#3286)
Merge pull request #3318 from andrsd/neighbor-jxw

Providing JxW for the neighbor (closes #3317)
Merge pull request #3310 from permcody/exodus_update_take2

Build against libMesh's exodusII.h file instead of using the newest one ...
Merge pull request #3311 from permcody/move_python

Moving scripts to the python directory
Updating input files to remove 'console=true'
Merge pull request #3320 from aeslaughter/output-defaults-3286

'console=true' is deault
Need to calculate boundary materials in boundary user objects/pps
refs #3322, #2192

Still need to refactor the check to handle the case when we have a boundary overriding a face material property
Fully upwind Richards flux.

RichardsFullyUpwindFlux kernel has been added.
RichardsMaterial has been modified to provide necessary MaterialProperties
RichardsBorehole has a fully_upwind flag
RichardsPiecewiseLinearSink has a fully_upwind flag

Refs #3252.
Fully upwind Richards flux.

Adding doco for fully upwind Richards flux.

Refs #3252.
Fully upwind Richards flux.

Adding tests for fully upwind Richards flux.

Refs #3252.
Merge branch 'fug_3252' into devel