added cannonball image
created cannonball prefab
added weapon power up prefab
created cannonball script
assigning defaults
if player picks up a special and has 3 already, do nothing
stubbing weapon pickup; either give power, speed, or a new weapon
create a cannonball on fire key press
added cannon spawn locations to player prefab
check if object is destroy from quitting the play mode - keeps objects from instantiating when you stop playing
destroy by boundary instead of each object managing its own destroy
adding collider to cannonball
cannonball script removed for now
updated destory by contact on enemy body to take damage if it's a cannonball
stubbing take damage script
added enemy and cannonball tag
private member variable
move cannonball! (wip) :cat:
for now, no damage, just kill the ship
need a rigidbody for collisions :books: