Updated recipes to be more consistent. This was about all I wanted to accomplish for v7...either I make Gas Cells tomorrow or I push the release.
Rewrote idle path calculations of Logistical Transporters!
Firstly, stacks will no longer will remember their home locations after a single failed home routing calculation.  More importantly, instead of recursively pathfinding the furthest transporter from a stack's current location, the stack will randomly select a direction to start traveling. Once it reaches the end of a line of transporters, it will attempt to recalculate a path to an inventory.  If it is unsuccessful, it will simply pick another direction to start traveling and the process will repeat.  This keeps the previous behavior, but does it much less CPU-intensively.
Fixed the evil mac sound bug by increasing the sampling rate and doubling the buffer size to two bytes.  Also removed printlns.
Updated Forge to 1179
Mekanism v7...official release.
Fixed FMP version!
Update README.md
Updated Forge to 10.13.0.1180.
Force Mekanism to load after FMP
Merge pull request #1483 from Mierzen/patch-2

Update README.md (1.7.2 -> 1.7.10)
Fix the BuildCraft API dependency

Hopefully fix some issues.
Depend on EnderIO and ExtraUtilities

If this doesn't fix it I don't know what will
Fixed Portable Tank transfer issue, fixed inventories not being sustained, fixed Logistical Transporter crash
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
Fix un-checked MFR API usage
Moved MFR back into api package.
Fixed Combiner NEI texture, fixed Cardboard Box not working
Remove stray @Method

Should fix #1500
Update en_GB, add en_ZA
Update ru_RU.lang