Use a separate texture when scene transitioning.
Get rid of 1+ DrawSprite call(s) during scene transition.
Add BufferedDataPacket helper
Move audio/video headers and SEI packet to BufferedDataPacket
Fix Advanced -> Custom Quick Sync Encoder Settings not enabling buttons
Move hotkey config query out of loop
Add Uplay overlay compatibility mode for hotkeys

This disables using shift as modifier and F2 as hotkey, because
the Uplay overlay relies on legacy behavior for GetAsyncKeyState:

"Although the least significant bit of the return value indicates
whether the key has been pressed since the last query, due to the
pre-emptive multitasking nature of Windows, another application can
call GetAsyncKeyState and receive the "recently pressed" bit instead
of your application. The behavior of the least significant bit of
the return value is retained strictly for compatibility with 16-bit
Windows applications (which are non-preemptive) and should not be
relied upon."
Merge pull request #385 from hwdro/master

Use a separate texture when scene transitioning.
Merge branch 'master' of https://github.com/jp9000/OBS into obsvce
Use CL_MAP_WRITE_INVALIDATE_REGION.
Added scene collections API calls
Implement Profiles in menu only

I have implemented the same menu as scene collections

- New
- Duplicate
- Rename
- Remove
- Import
- Export
Merge branch 'master' of https://github.com/jp9000/OBS into obsvce
Removed live-ord.twitch.tv from the ingest list

Chicago is out of commission as posted in the blogpost here: http://blog.twitch.tv/2014/09/service-update-chicago-point-of-presence-closure/
Also the dns entry for live-ord.twitch.tv got removed and therefor people trying to use it will get an error.
Merge pull request #389 from CommanderRoot/master

Removed live-ord.twitch.tv from the ingest list
Merge branch 'master' of https://github.com/jp9000/OBS into obsvce
Print AMF capabilities. AMF+Dx9. AllocateSurface().

Try to get IDirect3DSurface9 with NV12 working and fail there. AllocateSurface() for when surface creation can be deferred but not much help right now.
VCE settings: add frame skip for more agressive bitrate control.