Changed windchill model
Fixed windchill model
Properly added a weather debug item
WIP rewriting history
Added bionic that reads the weather
Made player warnings vs wind more descriptive
Added print functions for pressure, wind speed, and humidity
Quick fixes
Cephalopod branching

Nothing hugely special, just gives Cephalopds some separate traits (the
eyes include Nicitating Membrane & Bulging, and the vision is pretty
much FNV with extra Glare penalties).
Rat love

Improves Rat branching (muzzle, broke out whiskers, new claws, condensed
metabolism) and provides some higher-end mutations for 'em (nastier
claws, bite, burrowing).

Capstone post-thresh payoff ATM is being able to eat through walls, no
pickaxe required.

Thanks to Rivet for helping sound out the wall-breacher.
Laser-lock made visible, further nerf tank gun

Because if the tank can see you, you should be able to see its laser,
even if you can't see it.
friendly turrets use their full range

Because by the time the tankbot gets within range to use the tank
turret, its AI would only ever opt for the coaxial.  BUG.
Reduced lock-time

The tank cannon is designed to engage vehicles, and the 40mm primarily
vehicles or groups.

So now if you evade it, it'll need to regain lock sooner, thereby buying
you a bit more time.
Fixed undefined references
Adds bash properties for t_pavement t_pavement_y t_sidewalk and
t_concrete, so a pickaxe does something
Merge remote-tracking branch 'upstream/master' into pick_fix
Less hacky
Changed bash properties to destroy_only=true and gives some rocks when
destroyed.
JSON fail.
Increased number of rocks returned