Package for Bird-Tutorial.
SkinMesh: Creating formfitting meshes for sprites.
Added missing license.
New package.
SkinMesh: Fix for generation of UV-coordinates of packed sprites.
New package.
Gradle build file.
Files for tutorial 7.
Bugfix for displaying weight colors.

Fixed Sintel scene.
New package.
Diverse changes.
Added ability to name poses

There is now a text field above the save pose button on the skeleton
custom editor. This allows the user to set the filename for the pose
rather than using the default New Pose #

I also added an alternate CreateAsset method in the
ScriptableObjectUtility class with a filename parameter.
Streamlined the IK Helper creation process

Modified the IK Editor script with a function to automatically add a
helper

Added a new Create Helper button to the editor that...
- Creates Helper named in relation to the bone
- Sets it as the IK Components target
- sets the skeleton as a parent
- Positions the helper at the bone
- automatically selects the helper
New Package
Added editor for weight painting.
Added support for scaling of bones.

IK has some problem, if the bones are scaled differently on the x and y axis.
Surrounded HSBColor with a namespace to avoid conflicts with other addons.
Version 1.1
Moved tutorial files to separate folder.
Merge branch 'unstable' of https://github.com/Banbury/UnitySpritesAndBones into unstable