Fix proper unbinding of shader resources.
Name the different render targets.
Increase specular light power.
Comment out code coverage code to allow tests to be compiled without ultimate.

Remember to uncomment it while checking code coverage.
Merge branch 'master' into AH-259_2d_rendering

Conflicts:
	Client/Assets/levels/ModelHeader.txx
	Client/Bin/assets/shaders/AnimatedGeometryPass.hlsl
	Client/Bin/assets/shaders/GeoInstanceShader.hlsl
	Client/Bin/assets/shaders/GeometryPass.hlsl
	Client/Bin/assets/shaders/LightPassPointLight.hlsl
	Graphics/Source/DeferredRenderer.cpp
	Graphics/Source/DeferredRenderer.h
	Graphics/Source/Graphics.cpp
Tried to fix integration test... again....
Fixed one issue with integration test.
Fixing parts of Graphics integration test.