nonworking drawtriangles implementation on canvas
Working drawTriangles, it will probably need some optimization
cleanup
Skip t values in uvtData
Add culling
Initialize indices if null
Initialize uvtData if null
Add non-bitmap fills to drawTriangles
Socket.flush() shouldn't propagate exceptions from sys.net.Socket, but transform them into IOError (thanks soywiz! :)
Add macro for using legacy classes manually
Move older native classes to openfl._v2 internally instead of dividing the code
Merge branch 'master' of https://github.com/openfl/openfl into canvas_drawtriangles

Conflicts:
	openfl/display/Graphics.hx
Be sure that Lime is installed as part of OpenFL setup
Fix documentation generation
Fix OpenGLView.isSupported
Fix native v2 path for tests
Test fixes
Compile fix
Compile fix
Fix iOS support
Use 2.1.0-beta as version instead
Documentation improvements