- Increased terrain (duplicated the previous terrain and connected both by one path) . May be we have to decrease it, its sometimes making pc slow in scene mode. but in game mode it works fine.
- Adjusted the ray casting and also the camera. So now it shoots at the exact mouse pointer (red cursor). we have to keep the camera as perspective. but it seems ok. So now I think this is the best solution till now.
- Adjusted colliders to allow going from one terrain to another
- Added new script puzzles, to handle obstacles
- Added new obstacle river and tools wooden logs
- Added canvas for handling texts
- Added tent object as final destination as safe house