Seems to fix ConSiGno's loss of interpolation after non-blocking screenwipes.
Remove debug display
Proper interaction of deep water with interpolation.
Missed a few instances of use of viewplayer->mo->subsector->sector
Option r_boomcolormaps applies the view.sector's colormap to all rendered sectors, for backward compatibility. Currently cvar only.
Minor cleanup
Changelog update: 12/25 to present.
Added /usr/local/share to the basepath search in Linux, for those installing directly with make.
* Apply COPYING-EE terms to DavidPH's code as he agrees to it.
* Minor cleanup in r_portal.cpp
Rephrase section 1 term A to avoid sovereignty issue by naming the WIPO copyright treaty rather than the DMCA of US law in particular (same as GPLv3 itself).
* Timer HAL module
* Refactored code from i_system.cpp into i_sdltimer.cpp
* Eliminated I_WaitVBL
Revamped interpolation; hopefully more tolerant of timing variances (similar to PrBoom-plus and D64EX)
* Reverted some changes to d_net that aren't needed for new interpolation system.
* Allow and prefer new "official" alternate Freedoom IWAD names; deprecate but still support older ones for now.
* Change names of Freedoom IWADs in the IWAD picker, startup version acknowledgment, and menus.
* Need to send channel-specific all notes off event at start of track rather than at end. Fixes Freedoom D_RUNNIN without breaking D_BUNNY.
* Code to create sound environment zones
* EX_ML_ZONEBOUNDARY extended line flag
* Define a default no-op ereverb with reserved ID of 0 0
* Support for default level reverb environment in EMAPINFO
* qstring::toLong ought to be this-const
* Fixed a bug in inventory system ammo fx cfg info array
Changelog update.
* Added EESoundEnvironment (9048) thingtype
* Reordered EE thingtypes in base/things.edf by spawn number
* Set sound environments from thingtypes at map spawn
* Ability to propagate data from an ereverb_t structure into the reverb engine
Refactoring to get "earsec" in sound engine.
Just some cleanup work