vertex color uniform now correct

Change-Id: I31d5bd3b308275364a139819c01226e7f2ae8525
create framebuffer color attachment properly

Change-Id: Ia374e16d7215f9c50445d3da770b3eb31906cb06
renderOSD with renderHelper

Change-Id: I1acff597434f870504d58e699cb55c76080db15d
assign lcl_drawPolyPolygon to maFunction

Change-Id: I58b465938e64fd44e1dd27b71c248a540dd3abbe
unbind buffers, remove GlewInit()

Change-Id: I9304fa6ae3b02812d53c91dde0470d09b4cc3668