- now DialogueActivatables turn to the activator (still BUGGY: turns after the dialogue)
- added DamagePushResponse as a combination of BasicPushResponse and DamageReponse
- BUGFIX: rotated convex polygons from Tiled were not correctly loaded, now they are
- BUGFIX: BoundingRectangle of ACollider were calculated wrong
- Added RotateAllFromCenter and RotateAllFromOrigin as methods in Vec2f to rotate all Vector2f from a List<Vector2f>
- IntVisualizer now working
- DialogueParts can now be skipped with space
- added a simple DebugConsole for e.g. controlling entities
-debug Console
- displayed history for DebugConsole
- DebugConsole will now only be once allocated
- InGame disposes now as expected
- added EmptyGameState.cs when closing the window to prevent an Exception
- Made RotateAllFromOrigin more performant
- changed IOnDeath.cs to static class with functions
- OnDeath is now an Action<...>
- made PlayerThinker direction computation easier
- added shader.frag for colored gradient font
- added PauseMenu.cs
- added RegenHealth.cs
- PauseMenu is working now