Init
Apparently we're doing OpenGL now
GLFW 3.0.4
GLEW 1.10.0
GLM 0.9.5.2
glext.h
GLFW debug libraries packaged with debug info
Bootstrapped OpenGL
Cleaned up library folders to reduce size.
Changed build output directory to /bin for all configurations.
"Basic" entity component system. Almost.
Stupid circular dependency fixed.
Unit testing framework using Boost.
Making it compilable is a good thing.
Annoying test project is now less annoying.
Started working on Renderer
Fixat lite classer osv
WIP World changes
Merge branch 'STASHBRANCH'

Conflicts:
	Escape-the-Dawn/Escape-the-Dawn.vcxproj
	Escape-the-Dawn/Escape-the-Dawn.vcxproj.filters
Fakken filters.