Added a deadman's trigger item.
Added items to weapons array.
Removed unnecessary variables in AGM_Explosives
Renamed some variables to improve readability.
Started work on DeadManSwitch as a trigger type.
Added some comments to the CfgAGM_Triggers declaration. Removed unnecessary entries.
Added a getPlacedExplosives function that returns all placed explosives by a unit, can also filter the results to specific trigger types.
Improved comments on addClacker, changed openDetonateUI to use getPlacedExplosives
Made hasPlacedExplosives use getPlacedExplosives
When player is killed, detonate all Deadman switch explosives.
Removed unnecessary file.
Merge pull request #1189 from CorruptedHeart/DeadmansTrigger

https://github.com/KoffeinFlummi/AGM/issues/940