adding kick detection for frontlines
adding immunity detection for duty_kill
adding inter-mesh navigation cne
adding nav_interact task and updating movetopos to use it for inter-mesh
updating navtest from beta
fixing some duty stuff + avoid
fixes to dutykill/prioritykill, adding navtest
tweaking EL to avoid fate mobs since their levels often conflict
merge latest
pulling avoidance and nav_interact updates from beta
fix repair for craft