Fixed bug where `handler-logic` wouldn't discard destroyed entities.
Fixed mobile scaling bug.
Mobile updates to `handler-render-createjs` component.
Added more thorough support for EaselJS Sprite input events and changed event coordinates to world rather than stage coordinates.
Corrected `render-sprite` dpr reference.
Added camera listener in order to return world coordinates.
Update `logic-button` component to hook into EaselJS "pressup" event.
Update to `render-debug` component for EaselJS input events.
Fix for pointer input to world coordinate conversion.
"animationend" event updated to new CreateJS spec and cleaned up `render-destroy-me`.
Fixed the `tiled-loader` and `render-tiles` components so blank tiles are not replaced by a rotated zeroth tile in a tileset.
Better logging for malformed event messages.
`entity linker` component now passes messages along as is and lets the messenger class handle them.
Added "air-jump" message to `logic-jump` component so entities can jump regardless of ground contact.
Fix for pinned image locations in cases where the source image has been resized.
Handle multiple render handlers being added to the same layer.
For loop bug missing length.
Bug fix: Maintain proper scope for event handling removal.
Merge branch 'createjs-rendering'
Cleaned up `handler-collision` and made collision processing on "immobile" entities much efficient.