- Made code work occasionally
- To do: item_chances must be reset to empty each time the function is run
- To do: Figure out why it occasionally leaves the item_chances dict empty, maybe the 0, 5 first if statement in create_items
- Fixed outstanding issues regarding code not working
- Game now runs and items spawn as expected, silk gauntlets seem to spawn too often.
- Fixed outstanding issues regarding code not working
- Game now runs and items spawn as expected, silk gauntlets seem to spawn too often.
Merge remote-tracking branch 'origin/items' into items