Merge branch 'develop' into feature/saving
Started implementing saving system.

Nothing functional yet but you can see the basic design.
Further additions
Implemented basic idea of Object base class saving
Saving framework somewhat complete

- There's bound to be shenanigans with how the XML node layout functions. Might need to switch to JSON.
- Built-in components & objects & default scene need to be implemented and registered.
Switched from XML to JSON
Merge remote-tracking branch 'origin/feature/AndroidPauseSystem' into feature/saving

Conflicts:
	include/UtH/Engine/Text.hpp
Merge stash
Finished Sprite saving implementation
Implemented more stuph
Refactored saving
Merge commit 'a0719b84cba8cfeed57af0eefda364f72337dfa0' into feature/saving
Saving update
Minor changes
Basic saving functionality functional

Sprites tested and working
Extended saving to include particle affectors
Fixed a bug
Implemented rigidbody saving
Added body type to saving
Fixes to Text and RigidBody