Fixes volume of gasoline.
Add an auto_resume field to activities for when they need to be resumed after another activity completes.
initial commit
Makes 'chop down tree' action check for TREE flag instead of t_tree terrain.
Merge pull request #8815 from kevingranade/auto-resume-wait-fix

[BUGFIX] Add an auto_resume field to activities.
Fixes a few loose ends re: improvised shelters.
Add a move cost to hacking and interacting with computers.  Fixes #8806.
added alt starting location
Add a factor making it vaguely significant without necessarally invoking seriously long durations.
Store profession in scenario object as a string instead of as a pointer to avoid load ordering issues.
Fixes category of stone pot.
Chitin recipe fix.
Make non-uppercase yn prompt actually case insensitive. Fixes #8791.
Removes warmth from holsters.

To match sheathes and scabbards. What's the point of a single point of
warmth anyway?
Coleen's v0.21

new f_flower_fungal, f_fungal_mass
steel_chunk is less blue
mon_exploder
mon_zombie_brute_shocker
mon_irradiated_wanderer
Fixes a typo.
Merge pull request #8823 from kevingranade/scenario-crash-fix

Store profession in scenario object as a string instead of as a pointer.
Coleen's v 0.22

barrel_big, barrel_ported, barrel_small, barrel_rifled
blowback
tweaked blowpipe
c4, c4armed
bunker_pants
bunker_coat
candle, candle_lit
candy
Fixed padded feet mutation barefoot move speed bonus

It seems that the change to individual shoes accidentally modified the
bonus in addition to the check.

When footwear_factor() was 0 (barefoot) the bonus would multiply move
cost by (1-footwear_factor()), which in that case was always (1-0).
Added fruit trees that live in New England for variety over just apple
trees. Specifically pear, cherry, peach, apricot and plum trees were
added and are harvestable. Pear trees are identical to apple trees,
while cherry and plum trees are red & peach and apricots yellow.
Pears ripen in autumn like apples (is this wrong?) and the rest ripens
during summer.