renamed GroupNode to TransformNode and added eyes
renamed Texture to Texture2D
change include guard
change SAMPLER to SAMPLER2D
add SAMPLER1D and SAMPLER2D
rename CUBEMAP to SAMPLECUBE
add Texture as base class for Texture2D
add Texture3D
added dedicated create_shaders method to pipeline
fixed bug which rendered it impossible to load same geometry with different materials
Merge branch 'develop' of github.com:vrsys/guacamole into develop
Merge branch 'feature/eyes' into develop
fixed not-working ticker
Merge branch 'develop' of github.com:vrsys/guacamole into develop
prevented useless recompilation of resources under linux
fixed missing propagation of fall_back_material
removed faulty output message
change Texture to Texture2D
add Texture3D
extend load function for sebastian volumes