Object Attributes

Added a system of new Object Attributes to add new effects and replace
the old broken weapon att system.

Weapons can have a range of procs at equal to or worse chances than now.
Dazzle, hold, blind, purge, all the splash spells, and slitherbolt are
random possibilities if no specific spell is specified at attribute
creation. Dazzle procs will use their wielder's karma as a component of
duration.

Defense Gear now have the potential capability to proc spells when
struck. The item's description will list this ability if it has it.

- Armor can proc Shadow Form, one of the four elemental resists, Free
Action, Earthquake, or (extremely rarely) Gort. Proc rates are decent
for resists and FA, good for SF, and very low for Gort.

- Shields can proc Magic Shield, Deflect, Blink, and Cure Poison at good
rates. You must make a successful damage reduction check (not the same
as blocking) in order to even get a chance to proc.

- Headgear can proc Detect Invis, EE, Night Vision at decent rates, and
Dispel Illusion at a very low rate. Note: you can wear two headgear
items at once in many circumstances. This includes masks, circlets, and
helmets.

- Shirts can proc Super Strength, Bless, and Resist Poison at very low
rates.

- Pants can proc Haste, Remove Curse, and Spiritual Hammer at very low
rates.