items know where they can be equipped, characters get limb info from their race
"wear" command, ability to equip items on limbs
flesh out inventory command a bit
one-handed weapons should only use one hand
remove multiple one-handed items to equip a two-handed item
rearrange things a bit
changed my mind, use separate gen servers for various collections, items, characters, races etc
remove entities from their collections when they're deleted
add inflex as a dependency for pluralization and such,
do some golfing
switch to nurugger07's inflex now that my fix is merged
housekeepign
move some things from Components.Limbs to Systems.Limbs
extract a method to remove items
remove command to unequip an item
make knowing which limbs to put items on smarter
actually write some tests... and fix a bug... revealed by the tests :P
add some more limb tests
Merge branch 'feature/limbs'