EmotionTracker

Added empty script
Merge branch 'master' of https://github.com/reggiegg/emotion

Conflicts:
	Library/CurrentLayout.dwlt
	Library/assetDatabase3
	Library/expandedItems
	Library/guidmapper
Test Script
Ignore .DLL and .MDB
Trans X Proof of Concept

Platform automatically starts moving when program is launched
Translation reset

Platform will move back based on test emotion value
4 Direction Translation

Can now translate up, down, left and right (only one direction on each
axis at a time).
Player script

Player script handles emotions and movement for player.
Scaling

Known issue: Can only scale up, not down
Merge branch 'master' into TimBranch
Integrated Player and TransX
Updated test scene
Added meta files
Added Trigger

Player should now update its emotion values when colliding with a
trigger
Anti-Triggers

Implemented triggers that reduce emotions.
Trigger without RigidBody

Set up triggers without rigidbodies.
Merge remote-tracking branch 'origin/NormanBranch' into TimBranch
Fixed conflicts with self

Project no longer broken.
Player movement and input

Added left and right player movement. Moved movement code to its own
script.
Added triggers for each emotion with sprites