Makes camera lights not broken

Aka OfCamerasAndLights

Removes the HORRIBLE MESS that is a leftover from the time before time.

Now, when you press on 'toggle camera lights' button, you light up all cameras near your eye, and it updates when you move your eye.
Do you think that running a proc every time the AI moves its eye would be more optimal than checking it every half a second? It's not very heavy, it only runs for a couple of cameras.