I had some uncommitted changes apparently
Merge branch 'master' of https://github.com/TheRooster/SLB

Conflicts:
	src/flash/classes/edu/ewu/components/attacks/Attack.as
	src/flash/classes/edu/ewu/components/player/LocalPlayer.as
	src/flash/classes/edu/ewu/components/player/Player.as
	src/flash/classes/edu/ewu/networking/NetworkManager.as
Added spriteManager singleton to handle loading of external sprites.  This unfortunately causes the invisible error to occur 100% of the time.  I will ask nate about it tomorrow
Actually added spritemanager this time
added dependencies for SpriteManager
Circular Hit Test on Player

Changed hit test object to a circle of appropriate size.
fixed invisible error, kinda inneficient though
Merge branch 'master' of https://github.com/TheRooster/SLB
Fixed Attack Creation across Network

Also made attack invisible again
Changed Hitboxes, Enabled Ranged Attack

Ranged attack currently does not trigger an animation but it does you a
different hitbox. (E to trigger)
Added basic Death/Respawn, Pit, and Wall.

Added wall (Grey) and pit (Pink) to GameScreen to test.  Just inherit
from the as3 for pit or wall to get these mechanics in the map.
Organized Library
added attack animation to mcdonald
merge
fla out of date

Ignore this
Merge branch 'master' of https://github.com/TheRooster/SLB

Conflicts:
	src/flash/GroupProject.fla
added delay to respawn, and some testing
Merge branch 'master' of https://github.com/TheRooster/SLB
Merge
Merge branch 'master' of https://github.com/TheRooster/SLB