DB/Gameobjects: Added some missing gameobjects spawns
DB: Changed WDBVerified startdard to VerifiedBuild
DB/Gameobjects: Fixed Gymer's cage phasemask to make it appear while doing "The Storm King's Vengeance" quest
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into ghbb
Core/GameObject: Set trap type 0 back to GO_READY after activation.

Otherwise it would be activated again on every update. My fault, moving the activation code to GO_ACTIVATED skips the cooldown check.

Closes #12047
Merge branch 'master' of github.com:TrinityCore/TrinityCore
Script/ICC: Use existing method for getting GO auto-close-time
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into ghbb
Core/Spells: Fix fishing on areas with liquid data but no valid height
Scripts/HoR: fixed conflict between multiple classes with same name

Closes #12051
DB/Gameobjects: Updated the VerifiedBuild of some gameobjects
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into ghbb
Merge pull request #12050 from Trisjdc/u_liek_fish_questionmark

Core/Spells: Fix fishing on areas with liquid data but no valid height
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into ghbb
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