Begins work,
Holopads can receive and send emotes.
The AI, when using 'me', will check if a holopad is being used.  If so, the holopad will output the emote.  If not, it's outputted from the core.
The AI will hear emotes from near an active holopad.
There is a new obj verb called 'see_emote()', that works similarly to hear_talk().
custom_emote() modified to have 'seeing_obj' list.  May be resource-intensive, not sure.
pAIs can now hear emotes, without issue.
Carded AIs can hear emotes, but they hear themselves twice.
Mechs do not hear emotes correctly at this time.
Fixes AI cards/mechs, with least bad method.
I left my debug stuff in.
Resolves conflicts, I hope.
Merge remote-tracking branch 'remotes/upstream/dev' into 12_7_14_holopad_and_emotes
More merge conflict resolution goodness.
Makes the code compile.
Attempt to normalize computer and circuit board names and their research names.
Also moved RCON console board and SMES board where they belong. Formatted some board code and fixed some typos, too.

Cloning console renamed to Cloning Control Console.
The teleporter console is now called Teleporter Control Console.
The power monitor is now called Power Monitoring Console.
SMES board glass and acid construction price normalized (though other resources are still required; is that a good thing? It would be better to just introduce a new expensive part that is used to build it (if the coils aren't enough) rather than have a single board with atypical price.
Reverted accidental changes to SMES building and RCON research
Fixed typo. Apparently I'm bad with letters.
Destructor now asks for confirmation using alert instead of list
R&D console refactor, formatting and output format improvements
Added detailed research information to R&D console
It lists 'desc' of each researched and 'buildable' datum/design, which was a previously unobtainable information. And it's all-access (just like technology level listing).
Buffed the research testing item, made more clear that it's for testing only.
Updated circuitboard properties.
Moved stuff from circuitboard/mecha to just circuitboard, since it is basically the same item and they should all have the same properties.
Added macro for computer boards to assemble their name.
Adds the ability to change it from a single place. Also makes arguably cleaner code. Capitalization of nouns fixed.
Refactoring designs.dm.
They now use a better system of assigning names and descriptions. Removes the need to copypaste most of the lines. For now only computer boards were changed. Also attempt to do proper capitalization.
Removes redundant item info from circuitboard/mecha.
Also fixes capitalization.
Fixes a bug that made bubble shield gen unconstructable
Corrects names of computers, code formatting, updated computer descriptions.
Everything in game/machinery/computers/ and modules/shuttles should now have properly (de)capitalized names. Computer, board and research names should now be coherent, too. Adds a research for employment records circuit board.