Add gfx/layers functionality for VR rendering
Add D3D11 support for VR rendering
Fix up D3D11 genshaders.sh script
Regenerate D3D11 shaders (for VR)
Add GL support for VR rendering
Extend widget's MakeFullScreen method to take an optional nsIScreen indicating the target
Extend mozRequestFullScreen to accept an options dict, with a vrDisplay member
Add Oculus Direct Rendering support
Package Oculus SDK libOVR (0.4.2)
Fix WebGL D3D11 stuff
fix ANGLE assertion failure
workaround for empty visible rects
Create a DEBUG D3D10/11 device on Windows in DEBUG builds (vlad only)
b=1046205, d3d debug layer crash in TextureD3D11::Update; r=bas
libovr 0.4.3, add windows 32-bit libraries