DYNAMIC ITEM PULLING!
Items now no longer have to be tracked within the Player.py (although it's still there).
Everytime the startGame() occurs, the Item list is checked to pull all health, magic, and spirit potions. This way if a player has run out of a certain item, it wont register as an actual item but instead will be ignored and if a player changes their battle item list they wont have to update their player settings for the HVB to run properly. This does add at least a 0.3 second delay to the beginning of the battle.

OPTIONAL ARENA CONSTRAINTS!
Players can now determine where to start and end their arena onslaught. This is great for players wanting to skip to the arenas that give 1000gp and stop at the arena they haven't reached yet.