Added latest version of lwjgl.

    Added the latest Lightweight Java Game Library (LWJGL), which is 2.9.1 as of 2014-10-23.
Brought in LWJGL Basics 1 (The Display) tutorial code.

See: http://ninjacave.com/lwjglbasics1 and http://lwjgl.org/wiki/index.php?title=Main_Page#Getting_started
Using SLF4J instead of e.printStackTrace.
Formatting/Whitespace.
Added status code and exit.

See: http://docs.oracle.com/javase/6/docs/api/java/lang/System.html#exit(int)
Got Example code working.

See: http://lwjgl.org/wiki/index.php?title=Distributing_Your_LWJGL_Application
None of those options seem good. Need to revist this, as my way to get example code working is kludgy as fuck.
Added source and target compatibility properties.

Setting to latest version of Java, which is 1.8 as of 2014-10-27.
Refactored example code and added input example.

See http://www.lwjgl.org/wiki/index.php?title=LWJGL_Basics_1_(The_Display) and http://lwjgl.org/wiki/index.php?title=LWJGL_Basics_2_(Input).
Added Fullscreen Example.

There is a bug when switching to fullscreen where the display currently does not show the rotating triangle. FIXME. See http://www.lwjgl.org/wiki/index.php?title=LWJGL_Basics_5_(Fullscreen)
All sorts of LWJGL and Gradle goodness.

Trying to get natives into a fat jar.
Expanding dependencies in jar via Gradle build.

Dat kludge...
Merge branch 'feature/LWJGL' into develop

Conflicts:
	build.gradle
Ignoring files auto generated by git on merge conflict.