Refactoring to use oglplus
Working on chapter 2 and 9
WOrking on oglplus port, and SDK 4.4
Working on shadertoy example for chapter 10
Working on OSX
Working on shaders ui
Working on shader example
Working on shadertoy
More work on ch 10 example
Working on ch 10 examples
removing depth on UI activation
Working on example 10
Working on ch 10
Working on chapter 10
Working on ch 10
Working on ch 10
Working on chapter 10, adding Qt
Updating SDK
Working on QT integration
Working on ch 10