Truncated History
Work on Core and Graphics
Lots of work

- Added old vector and color structs
- Work on Scene Structure
- Removed IDisposer and ObjectDisposer
- Moved Extension methods into a separate Assembly
Lots of work

- Wörk, wörk
Work

- Added IO
- Bugfixes
Work
Lots of work

- Added Vector structs with double precision
- Bugfixes on vector conversation, reduced overall amount of senseless
conversations
-
Cleaned code

- IControllable now features an IsEnabled-switch, removed Unload
- Removed IGame
- Reduced XXXChangedEventArgs by providing a generic
ValueChangedEventArgs<T>
Fixed Release build settings
Work on all areas

- Vectors heavier than 64-bit now use ref for parameters
Work

- Introduced StructureInformationAttribute providing data about commonly
used structs like Vector and Color
- Manager now has Enable and Disable-Methods instead of setter on
property
- Fixes everywhere
Lots of work

- Introduced Coroutines
- Fixes / work everywhere
Lots of work

- Old commit didn't include all files
LOTS OF FUCKIN WORK, TOO MUCH FOR THE COMMIT MESSAGE
Small fixes on Color
Small fixes
Added mathematical structs

- Added Rectangle(d) and Size(d)
- Moved hashing "magic numbers" into new static "Constants"-class for
clarity
Work on graphics
Work

- Moved math structs into separate folder (which is not included in
namespace!)
- Started integrating and adapting Quaternion from OpenTK
- Added Transform
Replaced OpenTK-Quaternion with SharpDX-Quaternion

- Adaption to immutability in progress