added '*.unityproj' to .gitignore (has to do with custom layouts)
Added AStar global object to Demo Scene
Created test scene for pathfinding
Updated wolf prefab so it follows the player
Merge branch 'master' of https://github.com/menohack/Vera

Conflicts:
	Assets/Level1.unity
Implemented attack animation
Created a prefab of the knight that included relevant animations and other children
Mouse now determines player movement

Added unity package Character Controllers. The script we are using is MouseLook
Updated mouse look slightly
ready for merge
Merge branch 'master' of https://github.com/menohack/Vera into JDRefactoring
merging again...
EnemyMelee done
EnemyMelee