Missed a line
Rewrite Timer Trigger so it actually works...

...and add Clock Timer Gate Expansion.
Added gate changing on FluidPipes
Merge pull request #1378 from Speiger/nightly

Added gate changing on FluidPipes
Add Redstone Fader Exp + major cleanup
Modify Pipe RayTrace to better reflect EyeHeight
Merge branch 'nightly' into marmot
Refactor Laser Tables to share common ancestor
Add Integration Table Recipe API
Implement Integration Table logic
Flesh out remaining Integration Table details

No recipes defined yet, so no idea if it actually works.
Finalize Gate Rework

-Added Integration Table Recipes
-Finished and tested Integration Table
-Re-added all Gate recipes
-Clean up Pipe Wires, Chipsets, etc...

Changes:
-Gate Logic Swap recipes moved from Workbench to Integration Table.
-Pipe Wires condensed into a single Item
-Pipe Wires are now distributed evenly between the gates: Red with the
Basic Gate, Blue with Iron, Yellow with Gold, and Green with Diamond.
Recipes adjusted to match.

As of this commit, Gates should be both craftable and usable again. The
Integration Table is also ready to be used. Gate Expansions are
completely implemented and usable.

Enjoy!
Fix derpy Filler Pattern selection

Closes #1394
Convert Power API to use Double instead of Float

Closes #1288
Merge branch 'nightly' into marmot
Merge branch 'marmot' into builder

Conflicts:
	common/buildcraft/BuildCraftCore.java