added assimp for 3d model loading. still not working
Added sea of arbitrary size
sheep loading now succesfull. caution: hardcoded link
Tessellated the sea a bit
Merge branch 'master' into water
Implemented Perlin Noise.
Create 2D noise texture in seanode.
changed to VAO and VBO. Also added Adjancency but Problem with Neigbor methods
failed to solve anything
Merge branch 'master' into 3DModel

Conflicts:
	Geometry/Geometry.pri
	shaders/DS_lightPass.frag
can render scene intensity
Merge super-scenegraph into waterstuff.

Conflicts:
	SceneGraph/seanode.cpp
	SceneGraph/seanode.h
Added water geometry vertex shader to sample a 2D noise tex.
Pass the 2D noise texture to the shader and render (?)
added blurring and intensity. next: BLOOOOM
Fix for intensity tex.
Now use a 3D noise texture.
Pass some sort of time to the water shader.
blurIntensity still black screen. holy moly
Merge master with game logic from Wischi.