Added basic files for WorldTreeHint
Merge branch 'handle_improvements' of github.com:voxelinc/voxellancer into worldtreenoderef
basic worldtreehint impl done
integraded WorldTreeHint into WorldTreeGeode
remove WorldTreeGeode::setWorldObject
ray based friendly fire prevention and smart weapons
added friendlyfire test scenario
fixed ff-intersection check,
added node hint
added isHostile to factionrelation
const ref
merge with handle_improvements
make friendlyfirescenario loadable, minor programming style in case van loewis ever looks at our code.
improve friendlyfirescenario
wip
moved ff testing into the boardcomputer
use capsule instead of ray
added bulletprototype to reduce redundant calculations
removed ff checking from player
Merge branch 'handle_improvements' into worldtreenoderef
add FactionRelation::isFriendly
Merge branch 'handle_improvements' of github.com:voxelinc/voxellancer into worldtreenoderef
Remvoe worldtreeshadownodeimpl.h
removed bullet prototype,
moved functionality to generic bullet