Including LeapMotionVRAssets via SubTree & SymLink. Removing resources copied from project.
Adding passthrough shader variants to apply texture to a surface.
Added rigid forearm
Modified HandController to remove invalid references in case it is persisted into another scene.
Added run-time hand selection method.
Making crosshair methods accessible.
Disable undesirable mouse movement by default in OVRPlayerController.
Adding scene selection shortcut keys & public methods

/ (Slash) => Load next scene
' (Quote) => Reload current scene
\ (Backslash) => Load previous scene
Changing unselected menu item color from back to white, for readability on mostly black IR passthrough.