restitutions updated, refined and textures altered for wizzard face meshes
Added glass to the scene
Added collisionCalcs.h to address collsion callbacks
collisioncalc.h removed simpler collion logic in draw function opted for
Collsisions are now detected and numbered properly
Set damping on pinball, both linear and angular
Pinball's anguar velocity now zeros on reset
PinBall_Waizzard, init file reordered to make collisions easier to code; pinball and flippers added to the scene before collada files
Flippers adjusted as to not hit the glass object imported from collada
extra debug statments added to collision loop in draw function
Pinball now resets into default launch position
Added an enum to dynamically add the correct collision flag depending on the name of the imported collada object
updated rigidbody user indexing to adjust for untagged collada objects
collsion tagging adjusted to avoid showing table collsiions
primative bang sound working for barrier collision with sphere
Added speed update function to pinball to help with detecting significant collsiions
speed detection collision enabled, ignores most soft collisions