testing stuff, set up some hit boxes
Changed some assets cause i felt like it
something
Fix shooting
Actually fix shooting
fix entity remove things, but no dice
things blah places your mom
Fix bounding boxes, bullet spawn location
Remove debug output from PlayerBulletCollision
basic time awesomeness exists
more time fun
tuned time stuff more, fixed accuracy issue
Add direction, rotation to graphics
polygon rotates now
Merge remote-tracking branch 'origin/ai' into time

Conflicts:
	core/src/com/temporal/ControlSystem.java
magic
work on spawn system
tuned hitbox of charger
fixed EnemyBullet hitting player and set origin for charger polygon
Add ai system