Many fixes!
+Added Transparent render function.
+Added new symbols in VGA render type: 0xBD,0xD4,0xB8,0xD6,0xBE,0xD3,0xB7,0xD5.
*Fix calculate local Widget coordinates.
*Label Widget use Transparent mode.
*Buffer:Set(..) support transparent mode.
+Added _Transparent mode constant.
*Cursor::SetCoord(...) turned to public.
+On start Render console Cursor turn to unvisible.
*Screen Render full!
*After render cursor revert to 0x0 coordinates (rendered all screen).
+In Window added render parameters: W_BORDERED, W_MAXIMIZED, W_SHADOW, W_VISIBLE, W_ONTOP.
+Shadow render is optional.
+Added border render in Window.
+Added visible flag in Window.
+Added Start Window maximize function.
+Added border color.
*Example to new MicroTUI function.