Soften up some of the UI elements.
Clarify that 'tools' attributes are only visible in the UI editor preview, and darken the game title text a little
Increase size of title text; force it to take a single line and ellipsize if text doesn't fit. Also set both text fields to a slightly lighter color.
Interpreter: return single-precision results for ps_rsqrte.
Clean Theme R2 Changelog

The clean theme was a little rushed. There was barely over a week between it's start date and the 4.0 release, and there was school and other crazy going on at the time. Having lived with the clean theme for a while, the weaknesses of the theme was really beginning to irritate me. So I've taken my time and worked on them over the past few months, and used them day to day to get the feel of them. The result is much better overall - everything has been tweaked from the ground up!

While there is a "full" changelog below, the primary change is a transitions from a gradient + dropshadow (and sometimes etch, don't think about it too hard) to a gradient + etch style. It's the same icons and the same style just, dare I say, cleaner? It's also much more variation friendly, allowing consistant results across all the colors and sizes. It pays off big time; everything that isn't default is drastically improved. For those that just use default, it's still better, thanks to the higher quality.

In my view, this is the completed clean theme.

Changlog:

*No dropshadow - gives the theme a even cleaner look and greatly improves the colored and @2x versions
*Improved etch effect with subtle variations as needed to each icon for best results
*New GameCube Icon - accurate to hardware, matches the accurate wiimote-nunchuk
*Tweaked gradients for a slightly flatter look
*Redone Lite theme. Still weird on light chrome, but awesome on dark chrome. Has a sort of white iPod look.
*@2x icons take better advantage of the higher resolution while still matching
*Improved the open icon's "disc", with precise angles on the reflection and mouseover awesome
*Removed slight curve from the Play icon
*Graphics icon now has a "power light" that no one will ever notice if they don't read this.
*And an obscene amount of tweaks way too small to include here
Don't set DAZ on x86 in non-IEEE mode.

I have no idea why we were using it in the first place; it doesn't match
the behavior of PPC NI flag.
Try to fix android build.
D3D: Reset viewport before drawing the OSD.
Add an option to kick players from netplay.
Jit64IL: remove unused macro
Jit64[IL]: remove code leftover from x86-32
JITs: add a macro for easy interpreter fallback
Merge pull request #490 from Tilka/fallback_macro

JITs: add a macro for easy interpreter fallback
Merge pull request #436 from RachelBryk/netplay-kick

Add an option to kick players from netplay.
Merge pull request #497 from Armada651/osd-scaling

D3D: Reset viewport before drawing the OSD.
Merge pull request #485 from magumagu/packed-fp-reciprocal

Interpreter: return single-precision results for ps_rsqrte.
Merge pull request #498 from magumagu/remove-daz

Don't set DAZ on x86 in non-IEEE mode.
Add Tick Count to Movie Files

Added tick count to .dtm movie files for more accurate time calculations
Merge pull request #373 from sigmabeta/android-ui-cleanup

Soften up some of the UI elements on Android
Fix InputConfigDiag crash on Windows. (GCode issue 7384)