Android: Fixes for CMake and Qt.
Update CwCheat.cpp fixed button-contrl cheat code

fixed error in "0xD" code, "button-contrl" cheat code should work now.
Merge pull request #6443 from rnynoise/patch-1

Update CwCheat.cpp fixed button-contrl cheat code
x86jit: Cache fpcond in a register.

Mostly to match armjit.
x86jit: Cache the vfpu compare flags in a reg.

Again, to match armjit.
x86jit: Map HI/LO as registers.

Not actually ever cached, but now it's all consistent.
jit: Initialize startDefaultPrefix when switching.
armjit: Fix floor/ceil/cvt.w.s rounding.

Unfortunately, correctly rounding is probably slower.
vertexjit: Specify round to zero in ARM rounding.

Only affects color morphs.  NEON always rounds to zero so let's be
consistent.
Use a temp FBO at 1x to upload stencil.

This improves performance at > 1x resolutions.
Optimize away bits in the stencil upload.

Should be faster than sending to the GPU this way, if we can help it.
Should improve delays on FBO creation at high render resolutions.
Small optimizations to stencil scanning.
Merge pull request #6445 from unknownbrackets/gpu-stencil

Optimize stencil uploading
Merge pull request #6444 from unknownbrackets/jit-minor

Use more correct rounding in armjit, update x86jit and minor
Validate height better when downloading fbs.
Make sure the conv buffer matches the used height.

May matter if bufferHeight > height.
Merge pull request #6446 from unknownbrackets/gpu-blocktransfer

Make sure we don't try to download too-tall buffers
Correctly remember callback status when sleeping.

If a callback triggered right away after a sceKernelSleepThreadCB(), it
would trigger the "current callback" and remember callback status as
false, instead of true (since it was set later.)

This corrects that by ignoring it if both are set.
Remove hleAfterCheckAllCallbacks().

Not being used, doesn't make sense - rescheduling is what does that, only.
Merge pull request #6447 from unknownbrackets/callbacks-fix

Fix callback status forgotten by sceKernelSleepThreadCB() and others