Added appveyor files to test building on Windows with Visual Studio
Update appveyor build files to include glm/glfw/glm and fix gtest (take from Adam's trillek-client-core fork)
find OpenAL and Alure cmake modules not should abort cmake when not find OpenAL and Alure
Added appveyor files to test building on Windows with Visual Studio
Update appveyor build files to include glm/glfw/glm and fix gtest (take from Adam's trillek-client-core fork)
find OpenAL and Alure cmake modules not should abort cmake when not find OpenAL and Alure
Line indentation normalization
Added some debugging features, cli options, and a new font
Allow TDA fonts from ROM and at end of memory.
Merge branch 'develop' of https://github.com/trillek-team/trillek-vcomputer-module into develop
Fix .gitignore and clear memory on power on
Moved blink logic outside of devices loop

Blink now is on TDAScreen and is handled on the client side
Added extra TDA to Texture functions

Now the API can generate BGRA textures and added an anotation of what we
call RGBA and BGRA textures on little endian
Some corrections...
Using NuGet to grab libs
Merge branch 'appveyor' of github.com:Zardoz89/trillek-vcomputer-module into appveyor

Conflicts:
	build.ps1
	prebuild.ps1
Avoid GLFW/GLM/OpenAL/ALURE

Concentrates on vcomputer-module functionality
Merge branch 'develop' of github.com:trillek-team/trillek-vcomputer-module into appveyor
Setting GTEST_ROOT
Setting GTEST_ROOT (again)