Started implement a level loader in the server and a sending level function.
Merge remote-tracking branch 'origin/master' into AH-282_Create_level

Conflicts:
	BoostTest/BoostTest.vcxproj.filters
	Client/Client.vcxproj
	Server/Server.vcxproj
Simplify GameRounds package handling. AH-282
Clean up physics on server. AH-282
Remove disconnected players' characters. AH-282
Add velocity ("position") to player control package. AH-282
A level is sent but there is a problem with the actor class that we are trying to break.
Actorized the circling boxes. AH-282

Also made sure client and server has creates different actor ids.
Merge remote-tracking branch 'origin/AH-282_Create_level' into AH-282_Create_level
Fix merge to work. AH-282
Changed create object to be description-centric. AH-282
Creating an actor in the new file game
Sending a correct stream is done
Updated
Fix both game rounds at the same time. AH-282
Add updating to FileGameRound. AH-282
Commenting, structuring and refactoring some.
Merge remote-tracking branch 'origin/master' into AH-282_Create_level
Fix post game logic using event. AH-282
Merge remote-tracking branch 'origin/master' into AH-294_Physics_Integration_Test

Conflicts:
	Client/Source/GameLogic.cpp