Made bodies created by the factory dynamic by default.
Added mass to the Body::Material for use with bullet physics.
Set pointers to removed items to NULL.
Return removed components.
Added the Box shape.
Added the ability to update world representations.
Removed the 'MathFunctions' namespace (so all functions that were in it
are just in 'simplicity' now.)
Renamed 'translation' to 'position' and 'transformation' to 'transform'.
The beginnings of a mesh subtraction function...
Added flat shading for the sphere mesh.
Go away boost! And added an event.