RoutedEvent now finds the correct overload for virtual class handler.
Note
According to the test performed on Letou8's Hold'Em game, I think I must make this simpler, and give an option to use Canvas instead, cause the performance of a UI-heavy applications (especially on non-English platforms) is quite poor.
I'm gonna change the DrawingDevice to full transform based
Note
Stupid me, the current Drawing device is already transform based -_-bb Now adding a base implementation for vertex based rendering device
Transform is now unified