created decks, player objects, shuffle method
refactored into more modular. Set up game object
added tracking service to keep player list clean
create players array, working on dynamic hands
added player controller and abstracted player creation
it works, by god it works
Merge branch 'feature/playerObject' of https://github.com/CardistryApp/Cardistry into feature/appDesign
adding main lobby Design elements with a test transition on cards