This is the demo for the game. The classes used are GameObject.java
(which is an abstract parent class for Runner, Maze and Dialog. Only
Runner Class is current implemented), Runner.java, InputAnonymizer.java(
It is not fully implemented. Now it translate whitespace pressed event
into attack (), any other key pressed events are translated into
navigate (int keycode). The navigate method will be discarded later. Now
it is here thus we are able to moving the camera and navigating the map)
and MainGame.java (which is the application listener. An instance of
Runner is created to access the runner part of the game.).  Any other
classes under the CS185TD\src directory are not used.
In the game, press the arrow key to move the camera around. Press white
space to perform an attack ( which just changes the sprite’s texture to
a red lockOn texture. The red lockOn texture will last for 14 frames
before the texture of the sprite goes back to normal).