Always append warning flags
fix retaliation ending

relevant code was trapped in an irrelevant if()
sanity check

sanity? check.
fix battlescape button thing
ignore values over 24

i don't care if you want to make godzilla, the engine doesn't support units
over 24 voxels high. i appreciate that you modders want to push the limits,
but they're called limits for a reason.
lol
slight alteration to triscene draw method
Merge pull request #949 from AMDmi3/warnings-always

Always append warning flags
Code cleanup
Merge branch 'master' of https://github.com/SupSuper/OpenXcom
Merge remote-tracking branch 'upstream/master' into experimental

Conflicts:
	src/Interface/BattlescapeButton.cpp
	src/Interface/BattlescapeButton.h
further fix for turning while dying

among other things
apply max range to psi junk
Merge remote-tracking branch 'upstream/master' into experimental

Conflicts:
	src/Battlescape/BattlescapeState.cpp
	src/Engine/OpenGLRenderer.cpp
	src/Geoscape/GraphsState.cpp
	src/Interface/TextEdit.cpp
Merge remote-tracking branch 'upstream/master' into experimental