more base files

+ renamed the controller to the keyboard handler
+ updated the configurator to contain some helper functions for parsing
strings
+ updated some of the projects settings for osx so that the build is
near the code. This makes it easier to write tools to do things for us
in a generic way. ( Trying to keep that 0 config on code clone)
+ Updated the move_resources.sh to reflect the project settings changes.

- Updated some of the zombieDodge settings because some slashes were
wrong.
updated the tactex code to start using OpenGL
Merge branch 'master' of https://github.com/beersbr/GiantsourceCollab

Conflicts:
	zombieDodge/src/Player.h