glActiveTexture() related refinements / bug-fixes
Completed Specular Cube
Add LOG_MESHES Log Channel
STLViewer - initial cut
Add zoom key
A few finishing touches
Refactor cube data into a separate primitive object class
Use Cube primitive instead of embedded vertex data
Add writeTo() method for using Vector3H to write buffers
Add new Pyramid primitive
Add Subtraction operation
Fix name
Add Fakesphere demo (WIP: Would work better with GLSL TCS)
Allow scaling down for unusually large models
Allow A/Z to change number of sides