1/4/2013:12:30 - Drop down box and menu close when clicked outside of active bounds
1/3/2014:13:56 - Map editor overlays functional
1/4/2014:14:36 - Loading and saving functionally complete

Works for background tiles only at the moment, need to implement other
terrain features into the saving/loading mechanism.

Currently saves and loads to a default filename.  Need to create
save/load interfaces.
1/4/2014:20:34 - New map interface functional

Still need to clean up the Map::create function, also remove superfluous
print messages from drop down menu, also on new map interface include
labels on the text boxes, look at issue where two text boxes both have
cursors, switching between them may be the cause
1/5/2014:12:15 - Fixed issues created yesterday

New Map functionally and aesthetically complete
1/5/2014:13:05 - Saving and loading GUI complete

No clues to what the filenames actually are or why a save/load fails but
if you input correct filenames it works.
1/5/2014:20:27 - Removed common classes

Common classes from the actual game and the map editor are now in a
separate static library "Common"

In the game, in World, loading maps is now done relevant to the way that
the map editor makes them