added client gets ID from server, mainLoopClient searches for its
clientID at the end of inputFromServer ship string
MainLoopClient searches input string for its ID (search not commented
out this time)
mainLoopServer applies client input only to 1 player BUT entity
constructor is overwriting client ID to 0? needs a debug
Fix physics normalize, bigger skybox
Fix physics, no more stickies
Remove main game loop
Multiplayer server comm
Merge remote-tracking branch 'origin/tmp_server_merge' into ship_collisions

Conflicts:
	src/engineTester/MainLoopServer.java
Send/recieve speed
2 players working in 1 game space
Merge branch 'ship_collisions' of github.com:xysmas/lamegame into ship_collisions

Conflicts:
	src/engineTester/MainLoopClient.java