Updated DarkRP.getLaws documentation after structure change client side.

Following 812004e, the DarkRP.getLaws no longer returns the law number in the table values clientside. The documentation used to specifically mention this but now that it is no longer the case, this part is now removed.
Merge pull request #1343 from Bo98/getlaws-docupdate

Updated DarkRP.getLaws documentation after structure change client side.
Made FAdmin use DarkRP.formatMoney and removed dead code.
Merge pull request #1344 from Bo98/fadmin-formatmoney

Made FAdmin use DarkRP.formatMoney and removed dead code
Fixed rpname notify

[ERROR] gamemodes/darkrp/gamemode/modules/base/sv_entityvars.lua:103:
bad argument #1 to 'getPhrase' (string expected, got nil)
Merge pull request #1347 from fruitwasp/master

Fixed rpname notify
FPP merge
Merge branch 'master' of github.com:FPtje/DarkRP
Made jobswitch obey customCheck.
Fixes #1350
Added lag compensation to trace
Merge branch 'master' of github.com:FPtje/DarkRP
Update sv_init.lua

If the tree didn't actually fall, then why is it making a sound? More to the point, why does anyone care?
Merge pull request #1359 from johndoeno001/patch-1

FAdmin Logging Fix
merged #1360
Made pull request #1360 conform to standard of DarkRP
Added setJailPos and addJailPos functions

These are better functions than the DarkRP.storeJailPos functions. Fixes #1358
Attempt at making hammer compatibility.

This is untested, it might not work at all. I don't have Source SDK at my disposal at this time, though. Please report bugs or confirm that it works.
Better local storage of jailPos local var
Updated Remove Class Items

Now includes all class assigned items (not just the default dark rp entities) for class based removal.
Included additional config "ignoreClassItem" table to exclude the termination of specific class based entities. Format: GAMEMODE.Config.ignoreClassItem = { ["entityclass"] = true }
Updated Spawn (NPC, Vehicle, SENT) Permissions

Normalized spawn permissions to work similarly to "GM.Config.adminweapons".
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