Working on custom encodings for subdivisions.
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
Added ability to encode subdivisions relative to ancestor (not currently using
for heightfields, since absolute lossy encoding is more efficient).
Working on heightfield textures.
Only allow heightfield brushes on heightfield attributes.
Rather than using a boolean to indicate "colorness," use a different class.
More texture bits.
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
More texture progress.
More texture bits.
Yet more texture bits.
Working on texture rendering.
Basic splatting.
Don't merge after expansion; it breaks stuff.
Detachment fix.
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
For splat textures, use transparent white as a default.
Fix for flashing when painting textures.
Increment the version number.
Merge pull request #3310 from ey6es/metavoxels

First cut at splatted terrain textures.