Setup changed to expect units without ids, data stored in py not txt
Unit can be selected
Movement ported
basicInfo ported
Commands ported
getAllUnits and getActor removed, get from GDs now - changed 'selected' gd to 'actor'
Removed getPosition.ofUnit and getPosition.actor
Resolved concerns regarding unit deletion, and naming
Merge pull request #20 from Kiva-Entertainment/14-unitData-stored-without-id-number
Objects can start on field
Unit objects interacted with through unitControl instead of objectControl
Objects can be added, but only last one is stored in 'units'
Units can be added by command
Punting on loading generic objects as starting units until ~v.5
Minor ineffectual change
Merge pull request #22 from Kiva-Entertainment/9-Objects-exist-on-battlefield
Info scene setup works
Info scene can be exited
Unit info viewable by pressing i
Merge pull request #25 from Kiva-Entertainment/6-Unit-info-screen-exists

6 unit info screen exists