stuff

stuff
Merge branch 'character-design' of https://github.com/zolphinus/Team42Workspace into character-design

Conflicts:
	roguelike42/rogue42/rogue42.layout
Added Screen Test Driver
Added Functions to automate character creation

GameController can now generate a random or selected character. Random
currently "just makes a warrior", although this can generate any random
job, just gotta toss a  Rand() and a switch statement and just toss
classes in as they come in.

To update the selectedCharacter, the same thing has to happen, but we
also need to add a line of COUT to present the choice.

Eventually, the COUT comments and CIN should map to our AddMessage and
getch() commands.
Added CPP files
Added New Classes and GenerateChar() Function

Made 2 new classes for the purpose of categorizing other classes.
Added X and Y position variables
junk
Merge
Character/Item Changes

Minor changes to character and started making the item class.  I still
have a lot more to do, though.
More changes to Character/Items

Made equip/unequip functions for items, edited character's attack
function, and made other minor changes.
Updated Tasks Document

Design suggestions for character/item relations
Additions to Items and Characters

Added new functions to both classes.  Put equip functions into character
class.  Added vectors for characters to store gear and items.
Updated character stuff added