Blessings on Monster Kills

In classic MUD style, players will pray over monster corpses they've
just killed and perhaps receive a blessing. These blessings default to
generic buffs like Bless, Magic Shield, and Super Strength, but can be
customized per monster. For example, Avar Chieftains also give Eagle
Eyes.

Players may also receive one short duration Area Enchantment at a time.
Multiple players killing monsters in the same room can have one each,
thus encouraging players to work together. Mules that are not killing
monsters do not contribute.

In this way, I believe we can cut out the need for players to bring a
second character to buff themselves. It's also pretty fun and breaks up
the monotony.

Spellpower for the buffs is 25 - 75, so it can be better to cast your
own buffs on yourself. Spellpower for the AEs is a little higher and
more consistent, since you only get one at a time per player.

Commit also includes some structural work on Jala to make caster-less
songs possible (the room is considered the caster) and to make sure that
multiple Jala songs work at the same time.
Refactored the c funtion id for LIST to MLIST to enable compatibility with MySQL
Added default path for MySQL C Connector to libs and inluce lines in makefile
Added reference to mysql.h in bkod.h
Added config.c config.h lines for saving and loading MySQL server config
Added database.c database.h to project as well as MySQL headers and some #undef lines to remove conficting mysql definitions
Added call to MySQLTest() in void MainServer(), this is where InitMySQL() will go
tweak config values
added MySQLInit();
added MySQLEnd();
added appropriate calls to above in main.c

blakserv now appropriately connects to a MySQL Database!
adding mySQL code, mostly experimental
started work on some lists that will track stats between database writes
Version1: Teleport/Speedhack protection
optimize, no sqrt
Removed AEs for now

Until everything gets updated and new AEs are in and merged and all
that... ugh Github
Move teleport & speedhack tolerances to blakston.khd
Move tolerance values to settings.kod
Invigorate After HP

Boosts Health to max and gives player full vigor after they get an HP.
Make NPC always sell to murderers also.
fix massive position updates when moving on OF_MOVEON_NOTIFY objects.
increase client minor version
fix style
Merge branch 'master' of https://github.com/Daenks/Meridian59_103 into mysql
cleanup UtilGoNearSquare() in util.kod (removed unused var)
adjusted debug output for user move step (disabled by default)
Autoloot function

When treasure is generated, a UserGet is called for any dropped number
items, saving the player the hassle of constantly looting. It's a normal
Get attempt, so if the user can't hold the treasure or is too far away,
it will fail.

This does not generate a message on success (as that would create large
amounts of spam), but UserGet does notify the user upon failure due to
range, capacity limits, and so on.