NPN BJT now working
some palette fixes (nw)
few more (nw)
New games added or promoted from NOT_WORKING status
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Record (Version 1) [Roberto Fresca, ANY]


New games marked as GAME_NOT_WORKING
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Gran Capitan (Version 3) [Roberto Fresca, ANY]
Magic Bomb (Version 1) [Roberto Fresca, ANY]
small fix (nw)
toaplan2.c: fix batrider text layer [Alex Jackson]
more fixes (nw)
all for today (nw)
Allow specifying PALETTE_INDIRECT_ENTRIES to preallocate indirection tables.
When this is done, the indirection tables are saved in save states and
pre-initialized. At the moment it is not a requirement to do so, but will
provide closer to previous behaviors for games that need it.
parodius.c: convert to bankdev [Alex Jackson]
peplus.c: Minor doc update - NW
Changed popeye to use palette computed from schematics. Also implemented interlaced field support. This is actually read by the game. [Couriersud]
New Zero Wing clone

Out of whatsnew: This is the original Toaplan version without the Williams Electronics license.

New Clone Added
---------------------------------------
Zero Wing (2P set) [System11, The Dumping Union]
New games marked as GAME_NOT_WORKING
------------------------------------
unknown Bordun game [Roberto Fresca, Siftware]
(MESS) fixed astrocde palette
Fix ambiguous and confusing use of "entry" in palette device member names
related to indirection. Array m_indirect_entry is now m_indirect_pens.
Getter indirect_entries() now returns the number of indirect colors, which
is more useful than the number of indirect pens (the latter is always
either zero or equal to the palette size, depending on whether indirection
is being used at all)

Fixed debug assert: rgb_t isn't POD according to GCC 4.8, so we can't use
resize_and_clear. Use append() instead to dynamically expand m_indirect_colors.
This change also ensures that indirect_entries() returns the actual number
of indirect colors, not rounded up to the next multiple of 256.

Thanks to these changes, the OSD palette viewer now displays the indirect
colors correctly once again.

Added MCFG_PALETTE_INDIRECT_ENTRIES to all games using indirection in seta.c.
This change should fix all color regressions in that driver.
(MESS) clcd : reverted palette back to its usual unreadable self
(MESS) hec2mdhrx : fixed palette
(MESS) pocketc : fixed palette
fix copy/paste bug (nw)