Fix: SkeletonJson now sets mesh color if present in json.
PolygonBatch::flush crash fix
[Bugfix]
http://esotericsoftware.com/forum/viewtopic.php?f=7&t=3244
Handle DefaultSkin being null
Updated IK constraints.
Clean up.
IK constraints for spine-csharp.
Updated raptor.
Raptor example for spine-unity.
Formatting.
Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
Moved Skeleton refernce from Slot to Bone.
Moved Skeleton refernce from Slot to Bone.
Refactoring and clean up.
Added IK, refactoring.

Skeleton moved from Slot to Bone.
Attachments no longer take x,y to compute vertices.
Bezier curves are calculated up front.
Merge pull request #275 from vvaldik/master

[cocos2dx] PolygonBatch::flush crash fix
Merge pull request #270 from dejvid/fix-libgdx-json-loader

spine-libgdx: Fix: SkeletonJson now sets mesh color if present in json.
Merge remote-tracking branch 'origin/master'
Fixed mesh color.

#270
C89 fixes.
Images are premultiplied again in cocos2dx 3.2

C'mon guys, make up your minds! :)