Energy IC2/RF conversion fix, mining laser cleanup, radar initial fix

- Fixed RF consumption giving ~16x more energy than expected (core &
cloaks energy usage are back on track)
- Fixed RF consumption leak when block was almost full
- Fixed particle booster not updating it's side texture (energy level)
- Fixed mininglaser loosing items when chest is full (it'll now drops
the extras and stop the mining)
- Fixed mininglaser & radar exceptions on bad arguments from
ComputerCraft scripts
- Fixed radar to actually scan
- Fixed mininglaser logic & timings, added a warm-up phase
- Fixed mininglaser ignoring glowstone in ore-only mode
- Improved beam FX to be generic, static (missed merge) and without log
spam
- Improved laser lift to go through signs
- Improved mininglaser to show its state with right clicking and
textures
- Improved air propagation lag (20 -> 40 ticks rate)
- Updated radar to detect all cores (previously you had to have a
controller connected)
- Updated mininglaser to match BuildCraft quarry speed and power usage
- Updated mininglaser to scan in spirals instead of stripes and show the
current layer scan
- Updated mininglaser to evaporate all liquids and stop on forcefields
- Updated mininglaser to retry same layer until it's done, notably
flowing liquids
- Added integration with AdvancedRepulsionSystem
- Added mininglaser mine & stop scripts, including support for LAN wire
connected laser (just place a advanced computer next to a mining laser
and wire all others to that one)
- Added radar ping & scan scripts, very basic for now