Added an entity

- Just a simple cycle that moves northeast
Added some components

- And a motion system
An empty text.properties
Enabled anti-aliasing
Added a PlayerInputComponent and a nonzero size to cycle.json
Added path to text in Assets plus better docs
Cleaned up unnecessary fields and renamed some others

- These were relevant for Gravv, but not for Mach Cycles
Removed components.package-info
Redefined the units in VelocityComponent
Added debug rendering for collision boxes
Added two new systems for controlling movement

- Decouples the player input from cycle actions, to allow for easier AI
Added the ability to control the MACH cycle

- Fixed the velocity calculation in MotionSystem
Added the default UI skin
Some cleanup