This adds limiting the ghost data to a specific area around the client.
By default it is not included in the build, you must #define GHOSTSCOPING in the torqueConfig.h to enable it.
The distance can be set via the mission file by adding

visibleGhostDistance = "1000";

Or if it is not set in the mission file it will default to what is defined in torqueConfig.h #defined as GHOSTSCOPING_DEFAULT_DISTANCE_IF_NOT_IN_MISSION

The mission default distance can be overridden on a per connection basis by using gameconnection:setVisibleGhostDistance and gameconnection:getVisibleGhostDistance

The logic for setting the scoping distance was moved from shapebase in the original design to SceneObject so that it will affect cameras, players, etc.
Removed Tabs, added check on connection
Remove warning
Improved God Ray

Add control for the number of samples and other controls for God Rays
shader.
Add support for rendering particles to the glow buffer
clamp value fix on vorbis decoding
re-orders sound device provider wieghting to preffer xaudio over directsound as d-sound is getting tossed soon.
Added support for AMD Chips
type fix
Tabs...
Made some tweaks so I'm happy with it.

 * Removed #defines
 * Fall back to using visible distance if ghost distance is not used
 * Removed ghost distance from level files as it will default
 * Renamed mConnectionVisibleDistance for consistency
Fix AMD render problem with missed meshes.
Fix issue where console stack values were getting overwritten inside a C++ function
Initialize mResetLocked too
Intel graphics bugfix

Explicit calls to hide and show menu bar on editing.
That fix the bug on Intel video card in OpenGL mode.
Merge pull request #1029 from Lopuska/patch-3

Intel graphics bugfix
Fix ShaderGen cubemap feature.
Merge pull request #1055 from BeamNG/fix_cubemap

Fix ShaderGen cubemap feature.
Merge branch 'GlowingParticles' of https://github.com/lukaspj/Torque3D into glowParticles

Conflicts:
	Engine/source/renderInstance/renderParticleMgr.cpp
Merge pull request #1061 from Azaezel/glowParticles

Glow particles