Version string rolled back to 1.1.0.1

-- D.C.-G.
Basic lang config option
Lang changing functions
Improved language stuffs, still broken
Fixing a problem with Alt + 3

Copy Biomes supposed to work with Alt-3 (That's what it said in the description of that action) but it doesn't work so that should fix it
Merge pull request #56 from naor2013/patch-4

Fixing a problem with Alt + 3
Torch fix

Old mcedited worlds had purple torches.
Merge pull request #55 from skinny121/tiletick

Tile Tick in schematic and change tile tick rendering
Revert "Torch fix"

This reverts commit 86ff90da6fc5db6dc40370769d45de476d74087d.
Fix ghost air entry in Analyze
Upgraded block panel

So much nicer.
Corrected Search box only accepting exact block names
Fixes #57
Widened block panel field

Old redstone comparators are long.
Add end portal rotations

Also adjusted the mcedit window icon to the correct size.
Undo main icon change

Oops.
Reverted 39226fb until I get a better system worked out
Merge branch 'master' of https://github.com/Khroki/MCEdit-Unified
Changes made in order to language selection trhough menu works.

albow/translate.py

  - Changed lang to 'Default'.

  - getLang() does no longer call config.Settings.langCode.configSettings()
    since langCode is not defined when getLang() is called.
    Moreover, this is redundant with the global lang variable.

mcedit.py

  - Moved the call to albow.setLang() after leveleditor import, because
    config.Settings.langCode is defined in leveleditor.py.
  - Changed Settings.langCode.configProperty() to Settings.langCode.get() since
    the value returned by the former call was a prperty object, not a string.
  - Wrapped Dialog.dismiss() in Options.Panel() to reload the localisation
    resource on the fly. Thus, the UI is not instantly nor completely translated

-- D.C.-G.
Fixing None type concatened with string when MCEdit is used in its comiled form for MacOS.

-- D.C.-G.
Name Changes: Various