update_icons() uses animate() and transforms to actually turn the sprite rather than needing them pre-turned. Mobs that lie down do so with an animation rather than appearing on their side. You can lie down facing THE LEFT OH SHIT.

Cloakers still don't work well. The fix is probably just finding a proc that runs on equip/uequip/when bagged/when dropped. Fuck that. Ninjas work. Things that are cloaked fade to the cloaked alpha, it's pretty cool.

The "lying down" icon_states for everything you could equip are all now unnecessary. They aren't removed yet though.

The dmi changes are to make xenos all face upward so when they turn, they're lying down rather than facing south and looking like they're doing a handstand. They're not terribly good when facing the wrong way. I expect WJohnson to have a fix for this by New Year's.

Comments aren't changed. The overlays_standing list is still around because overlays is not a normal list, and BYOND's normal list functions are worth the extra cost of keeping a spare list of images.
dds Drying Rack, Various Plants, Rollies, Pipes, and Torches

Any and all content credit to @Adrinus and @Iamgoofball
I simply re-applied all the changes by hand so it is compatible with current code
 #1893
More dead colons and pipes use their initial name when changing it
Big(gish) map reorganization.

Moved all main .dmm maps to _maps/map_files
Each main map gets a .dm file in _maps, this is what's ticked, -NOT- the .dmm file.
This allows use of a MAP_NAME define for various purposes, and lays the groundwork for map customization in the future.

Also included a hacky dm.sh script which supports swapping maps.
For example, "./dm.sh tgstation.dme -Mmetastation" would compile with metastation.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Adds a warning message when more than one map is included.

Tweaked dm.sh to ignore this message when it sets a single map to be included.

Signed-off-by: Mloc <colmohici@gmail.com>
Fixing conflicts

Conflicts:
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
Fixes some issues with rollie paper packs and incorrect icon state names
Give mob/living a cloak_stacks list. If there's anything in this list, cloak the mob upon the next update_transform().

Give all mob/living/carbon a shared update_transform(). Larva have their own because they're special.
Update to master (branch was way out of date)
Redo on that merge into master, my bad.
Wow RobRichards thanks for making Jenkins cry
Increased speed of animate calls to 2.
Added a pixel_y component to better align laying down with current laying down and look more like lying on the floor rather than floating in the air.
Changes drying rack to use color var and removes "_dry" icons

Removed watermelon's dried_state
Puts cigarette reagent code in a proc
Lock aliens lying to 90 degrees.
Make them use the sleep sprites when unconscious.

Lock mobs laying down to either NORTH or SOUTH.
Fixes metr-err- i mean slimes

Fixes #225
Updated MetaStation.v39A.III.dmm to MetaStation.v39B.dmm
*Updated AI upload boards to the new paths so the map compiles again.
*Updated arcade boards in tech storage, they now work again.
*Fixed area designation on the nuke op shuttle so the door doesn't vanish.
*Fixed missing air supply pipe near fore-port solar access.
*Fixed the medbay morgue door access level, now it's medbay-only.
*Fixed input-direction of the coinpress, it is now west of it.
*Fixed genetics access levels, RD can get into genetics but not medbay, now.
*Fixed privacy shutter in shooting range (again, for real this time).
*Fixed lights-out events being limited to engineering only - now they can happen all over.
*Added (provisionally) windows surrounding the upload consoles to prevent quick-subverting.
*Added gambling tables to the maint. bar.
*Added air alarms to arrivals.
*Added miners to the mailroom access list.
*Added a camera to the kitchen cold-room.
*Added an all-in-one telecoms unit to CentCom.
*Added an MMI to maint.
*Added a multi-belt to maint, which can hold bigger things.
*Added more extinguishers around the medbay foyer.
*Added an intercom to the HoS' office.
*Added a mounted flasher to the brig entrance.
*Added desklamp to the CE office.
*Changed AI upload and armory cameras to motion cameras.
*Moved the air supply vent in the incinerator room two tiles up to give more space for renovation.
*Moved wall and fire locker near the transit shuttle.
*Removed duplicate air alarm in engineering corridor.
*Removed access restrictions to the supply space bridge buttons, and nearby doors.
*Replaced tinted windows between cargo bay and mailroom with normal ones.
*Replaced tinted window at arrivals secpost with normal one.
Fixes an oversight in slime reproduction
Merge pull request #2464 from Metacide/master

Updated MetaStation.v39A.III.dmm to MetaStation.v39B.dmm
Merge pull request #2449 from Razharas/SlimesAndWindows

Fixes metr-err- i mean slimes
Another minor fix to the slime refactor commit. Splitting adult slimes weren't surviving correctly. Revive to the rescue.