expanded encode_fading_matadata and attached a counter for how many one fadings in this cycle()
Make new_garbage effect individual to each one_fading groups. Various visual changes. But 'brighter color' settings should be hardcoded, linear blending will end in strange Hue bias
code clean up
Basically removed all visual effects about dying here except for flashing. ViewSpriteMaster actually provides more flexibility. Also took out get_chain effects -- don't want outlines getting confusing and fighting each other