Some work on a melee attack

Does not work but does not crash either. Not yet fit for testing.
Attacking update

melee attacks work, except that they do no damage.

and are not immune to lighting.
Updated Spiderling
improved attack framework

Everything that's needed for things to work now exists. Things do not
yet actually work.
Merge remote-tracking branch 'origin/combat' into combat

Conflicts:
	ProjectIntroGT/ProjectIntroGT/ProjectIntroGT.csproj.Debug.cachefile
	ProjectIntroGT/ProjectIntroGT/bin/x86/Debug/ProjectIntroGT.exe
	ProjectIntroGT/ProjectIntroGT/bin/x86/Debug/ProjectIntroGT.pdb

	ProjectIntroGT/ProjectIntroGT/obj/x86/Debug/ProjectIntroGT.csproj.FileListAbsolute.txt
	ProjectIntroGT/ProjectIntroGT/obj/x86/Debug/ProjectIntroGT.exe
	ProjectIntroGT/ProjectIntroGT/obj/x86/Debug/ProjectIntroGT.pdb

	ProjectIntroGT/ProjectIntroGT/obj/x86/Debug/cachefile-{6B33DE88-CBEF-4057-9FFA-9D74D4E20220}-targetpath.txt
Melee update

Now go out there and kill some spiders.

Ranged still doesn't work
Comment on attacking origin
Unfinished AI Sight
Added Ranged AI
Ranged update

Soms raak je dingen en dan gaan ze dood. Soms niet. Maar het idee is er.
Revert "Ranged update"

This reverts commit ba2785d03390ddc702dc52ccd3717f076ee3b3d3.
Merge remote-tracking branch 'origin/combat' into combat

Conflicts:
	ProjectIntroGT.v12.suo
	ProjectIntroGT/ProjectIntroGT/bin/x86/Debug/ProjectIntroGT.exe
	ProjectIntroGT/ProjectIntroGT/bin/x86/Debug/ProjectIntroGT.pdb
	ProjectIntroGT/ProjectIntroGT/game mechanics/Combat/Attack.cs

	ProjectIntroGT/ProjectIntroGT/obj/x86/Debug/ContentPipeline-{6B33DE88-CBEF-4057-9FFA-9D74D4E20220}.xml
	ProjectIntroGT/ProjectIntroGT/obj/x86/Debug/ProjectIntroGT.exe
	ProjectIntroGT/ProjectIntroGT/obj/x86/Debug/ProjectIntroGT.pdb
wfsfs

zfdsfsfdsf
Revert "wfsfs"

This reverts commit ad0f4d33b6a70b4419461d1582026d5d8dae2621.
Merge pull request #7 from TijmenUU/combat

Combat Update