Create subclass for own material properties, need for add material nodes
Add 'custom material nodes' code in merge_SSS branch, prevent change this branch to trunk.
Add same material panels definitions for nodes ( maybe making future changes..).
Small code style changes.
Add 'bounty' subclass corrections in some places.
Change 'blend' material1 and material2 names:
    to more explicit 'blendmaterial1' and 'blendmaterial2'.
Delete unused comments.
Add file 'bounty_nodes_operator.py' for node operator definitions.
Normalize some class names to TheBounty
Add import file for node operators
Big code changes for create material.bounty subclass (WIP)
Change 'with caustic' and 'with diffuse' light values to False by default
Normalize names.
Add .org files to ignore list.