Basic server functionality
Fixed a bug in the server.js with server creation..
Added error handling
Added error handling if the request is not found, if no params are given, and empty functions added
Added the game store
Added error checking in newGame and drafted the joinGame function designed for joining new games
Added the joinGame functions which handles game loading
Added the next function, combined with getPlayerGame which is used to find the game that player is in
Small bug fixes
Added param checking function and basic param checking for the move function
Prototyped the doMove function, and make it give an error if game-id is not found
Hopefully everything done... Just need to fix the game winning checker
Added a working check. Maybe an overkill in lines, but it can be fixed later
Added a check is a game finished, which then prevents any other movements
Change the location of the is finished check... Doesn't work. It sets winner straight after the first move
I think I need help. It sets the winner when it should't
Merge branch 'server-dev' of git://github.com/Team-CTW/TicTacNode into server-dev
Winner Function Edits

I updated the winner function to be a lot cleaner and shorter.
Simple bug fixes. Syntax errors etc
Merge pull request #1 from Team-CTW/server-dev

Created the server