Added custom category support in the spawnmenu for ACF tools
Merge remote-tracking branch 'upstream/master'
Merge remote-tracking branch 'upstream/master'
Merge remote-tracking branch 'upstream/master'
Merge remote-tracking branch 'upstream/master'
Merge remote-tracking branch 'upstream/master'
Merge remote-tracking branch 'upstream/master'
Fixed client timeout and lag issues related to ACF not checking if a sound is valid before playing it repeatedly.
Merge branch 'soundfix'
Reverted changes on acf_engine from the previous soundfix commit.
Merge branch 'soundfix'
Added client cvar acf_tool_category 1/0 so that players can choose whether or not they want the new tool category, defaults to true.
Merge branch 'toolcleanup'
Damage protection doesn't enforce its will over other hooks now.
Merge branch 'master' of https://github.com/nrlulz/ACF
Forgot the version number again
Various changes

-Crate RoF bonus doubled (maximum 20% bonus with 4x8x8, up from 10%)
-Made 50mm cannon default gun if trying to spawn a custom gun that
doesn't exist
-SC no longer compatible with smoke rounds
-SL fire rate increased 33% (now ~25 seconds reload)
-75mm AL clip increased from 6 to 8 rounds
-75mm AL reload increased from 14 to 15 seconds
-100mm AL reload increased from 18 to 21 seconds
-SA can now load HEAT rounds
-Engines now save adjusted pitch, instead of using the value currently
in sound tool
-Fuel drum can now be linked to engines
-5.2l v6 special: torque slightly nerfed, fuel efficiency increased 25%
Merge remote-tracking branch 'upstream/master'
Bugfix, adjustments

-Fix for guns firing all ammo at once in certain circumstances. Ty
Sestze
-Moved 13L v12 and 5.2L v6 from special to v12 and v6 category,
respectively.  Dupes are unaffected
-75mm AL weight lowered from 2420 to 2125
Added i5 and v10 engines

-Added i5 and v10 engines, and a v10 special. Thanks to Beckett for the
models.
-Buffed 7.0 v12