[SharpDX] Remove MathUtil.WithinEpsilon(a,b) in favor of a more accurate MathUtil.NearEqual. Replace all code performing near equal using MathUtil.ZeroTolerance with MathUtil.NearEqual. Add MathUil.IsZero/IsOne and replace all code using it. Move random functions from MathUtil to RandomUtil.
[SharpDX] Remove direct usage of MathUtil.ZeroTolerance in favor of MathUtil.IsZero
[SharpDX] Fix compilation issue on net20 target
[Direct2D] Issue #166: Fixed retrieving D2D effect property name.
[Samples] Fixed Win8 samples compilation.
[Toolkit.Graphics] Fixed issue #167: add flag to allow SpriteFont to dispose unmanaged resources from SpriteFontData.
[SharpDX] Added converstion operators between Rectangle and RectangleF structures.
[Toolkit.Graphics] Adjusted SpriteBatch.Draw methods accoding to added Rectangle-to-RectangleF conversions and reordered methods for better readability.
[SharpDX] Fix issue #171. Add (Point|Size2|Size2F).Zero|Empty static property
[Toolkit.Game] Added generic method overloads for IServiceRegistry and its implementation GameServiceRegistry (issue #175).
[SharpDX] Removed 'Empty' static fields from Point structure as it is semantically incorrect.
[Toolkit.Game] Changed the default value for Game.IsFixedTimeStep from true to false (github issue #160).
[SharpDX] Changed the default value of Color.Transparent to be 0x00000000 (issue #177).
[SharpDX] Fixed MathUtils.NearEquals for a corner-case (github issue #180).
[Toolkit.Content] Improved error reporting when an asset is not found (issue #181).
[Core] Simplify implem of MathUtil.NearEqual. Add some tests for testing precisely ULP tests
Fixes double byte character GetCharABCWidthFloat returns null
[Toolkit] Add IContentReaderFactory to IContentManager to allow dynamic ContentReader association based on type. Allow to load the same asset with different type (like Content.Load<Image> and Content.Load<Texture2D>). Make ContentManager more robust to null arguments.
[External] Add dependency to YamlDotNet fork from https://github.com/xoofx/YamlDotNet
[Toolkit.Yaml] Add new SharpDX.Toolkit.Yaml project that allows to load Yaml files directly into .NET object using the ContentManager.