implemented custombox. run test() in console to try it
removed vex
new item icons
Change onReset to use custombox

Included commented out code to point in the right direction. Once we make the HTML we can tie the modal's ID to the function and sprucen up it's display animation,and we can then tie a function to the "confirm" button in that modal that will fire the reset functions.
Merge pull request #42 from aesinv/patch-1

Change onReset to use custombox
changed NPC.js and .xls to actors
reset modal is complete
shouldnt be here
Merge branch 'master' of github.com:anthonyappcard/multiverseminer

Conflicts:
	src/data/actors.js
modals
Merge branch 'master' of https://github.com/anthonyappcard/multiverseminer
removed
Updated fight and combatant

-Added health regen
-Added looting and end of battle info to the Fight (Even if you lose
it'll do the same thing, WIP)
-Added content to (previously) placeholder functions in Fight.Team
-Few more changes, getting ready to add the Actors (NPCS)
Fixed horrible bad practice

-Added an actual DOM element to index.html instead of making it through
code for the battle.
-Fixed the bug when exiting a battle early.
removed unneeded fight.html
removed unncessary HP code that wound up making it like 100 hp
Fixed code for Firefox compatibility

-HP bars now refresh at the start of the battle.
-Added the first 2 NPCs to appear randomly.
-Added flavor text to fights.
-Known bug: It says battle was won even if you lose.
-Known bug: You loot stuff even if you loot.
-Known bug: It says you earn xp even if you lose.
Merge branch 'master' of https://github.com/anthonyappcard/multiverseminer

Conflicts:
	src/game/fight.js
Custom CSS for Reset Button

Modified main.js to allow for custom class for customization of the
reset modal.

Created a modal.css file to place information to for customization in.