ADD: new option in LCPForceFeedback: if derivRotation activated, the violation in rotation is computed.. false by default to not change the current implementation

git-svn-id: svn://scm.gforge.inria.fr/svnroot/sofa/trunk@10628 b7f1a160-662a-0410-a6d8-bea165342f16
MODIF dot product to integrate rotations and bug fix when using Vec3 types

git-svn-id: svn://scm.gforge.inria.fr/svnroot/sofa/trunk@10629 b7f1a160-662a-0410-a6d8-bea165342f16
SofaPython: Python.h should be included before any std header. The visual studio debug compilation needs to be tested.

git-svn-id: svn://scm.gforge.inria.fr/svnroot/sofa/trunk@10630 b7f1a160-662a-0410-a6d8-bea165342f16
Fix bug in SparseLDLSolverImpl : copy value in P even if a symbolic factorization is not necessary

git-svn-id: svn://scm.gforge.inria.fr/svnroot/sofa/trunk@10631 b7f1a160-662a-0410-a6d8-bea165342f16
Compliant: SequentialSolver: adding ProjectH (like in LDLTSolver) to replace H with P^T.H.P

git-svn-id: svn://scm.gforge.inria.fr/svnroot/sofa/trunk@10632 b7f1a160-662a-0410-a6d8-bea165342f16
ADD : BezierTetrahedronSetTopologyContainer which describes the topology of a tetrahedral mesh with Bezier Triangle of any order. First implementation which remains to be consolidated
FIX : in Mesh2PointTopologicalMapping added copyTetrahedra and add changes of topology for tetrahedral meshes. Temporily added BezierTetrahedronDegree to generate a Tetrahedral Bezier mesh from a tetrahedral mesh.
ADD : example file BezierTetrahedronTopologicalMapping.scn

git-svn-id: svn://scm.gforge.inria.fr/svnroot/sofa/trunk@10633 b7f1a160-662a-0410-a6d8-bea165342f16