* Development 15 | Beta 0 | Development 3 *

* Added Game
* Added GameResource
* Added GameResourcePack
* Added GameImageResourcePack
* Added GameAudioResourcePack
* Added Applet
* Added AppletTest
* Added JavaApplet
* Added OpenGLApplet
* Added RenderVariablesJava
* Added the method create(int r, int b, int g) in Colour
* Added the method create(int r, int b, int g, int a) in Colour
* Added the method renderInCentre() in GUIFont for convenience
* Added the method renderInCentreAtX() in GUIFont for convenience
* Added the method renderInCentreAtY() in GUIFont for convenience
* Added some methods in Vector2D such as asPoint()
* Added the variable Applet in Settings
* Added a basic physics engine (I am developing it in a separate project
like the Scripting Language)

* Changed the method isVisble() to isVisible() in Window
* Changed some methods in Vector2D to return a new vector instead of
affect the current one

* Created the package org.simplecorporation.myengine.core.applet

* Renamed Game to BaseGame

* Removed the constructor Colour(int r, int g, int b) in Colour
* Removed the constructor Colour(int r, int g, int b, int a) in Colour

* Fixed bug: When using Java2D the mouse cliked event was called twice
* Fixed bug: When using Java2D the mouse pressed event was giving the
wrong mouse button id's
* Fixed bug: InputManagerJava was calling mouse clicked when the mouse
was pressed/released
* Fixed bug: InputManagerJava was using the wrong x and y values when
calling a mouse released event

* NOTE: I haven't tested the applets because of Java 7 because it is
blocking my application unless I sign it
* NOTE: TouchEvent now uses the constance EVENT_DOWN and EVENT_UP
* NOTE: Started writing Javadoc's

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UPDATED TO: Physics Engine 1 Build 2
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* Added PhysicsObject2D
* Added PhysicsObject2DValues
* Added PhysicsScene2D
* Added AABB
* Added Circle
* Added CollisionDetector
* Added CollisionResolver
* Added Gravity2D
* Added PhysicsUtils
* Added PhysicsEngine
* Added the method checkColiision() in CollisionDetector
* Added the method applyGravity() in Gravity2D
* Added variables in PhysicsObject2D to disable gravity, collisions and
movement for that object

* Created the package
org.simplecorporation.myengine.core.engine.physics2d