I believe I have the reset game option working now. The answer seems too simple as I had most of the reset system in place already. I just needed to display the game field after a new fieldSize had been selected. Work on game won scenerio next.
built the first stage of the game won scenerio. More work is needed to refine it. Discovered two new problems: 1- empty-star is clickable and it shouldn't be. 2- when playing a game of 5x5, I encounted a no win scenerio. The last 4 icons were not matchable.
added some rules to cover .glyphicon-star-empty's interactions.
moved the onclick event for .gameCell into a big if statement looking for the .glyphicon-star-empty class. This should ignore any clicks on that non-playable icon. The problem with game fields of 5 or 6 still have an unwinnable situation.