Finishing directory architecture
	modified:   Makefile
	renamed:    Camera.cpp -> engine/Camera.cpp
	renamed:    Camera.h -> engine/Camera.h
	renamed:    FrameBuffer.cpp -> engine/FrameBuffer.cpp
	renamed:    FrameBuffer.h -> engine/FrameBuffer.h
	renamed:    Game.cpp -> engine/Game.cpp
	renamed:    Game.h -> engine/Game.h
	new file:   engine/Makefile
	renamed:    Object.cpp -> engine/Object.cpp
	renamed:    Object.h -> engine/Object.h
	renamed:    Scene.cpp -> engine/Scene.cpp
	renamed:    Scene.h -> engine/Scene.h
	renamed:    Graphics.cpp -> graphic/Graphics.cpp
	renamed:    Graphics.h -> graphic/Graphics.h
	new file:   graphic/Makefile
	renamed:    Texture.cpp -> graphic/Texture.cpp
	renamed:    Texture.h -> graphic/Texture.h
	renamed:    Window.cpp -> graphic/Window.cpp
	renamed:    Window.h -> graphic/Window.h
	renamed:    Anorms.h -> loader/Anorms.h
	renamed:    AssimpLoad.cpp -> loader/AssimpLoad.cpp
	renamed:    AssimpLoad.h -> loader/AssimpLoad.h
	renamed:    MD2Loader.cpp -> loader/MD2Loader.cpp
	renamed:    MD2Loader.h -> loader/MD2Loader.h
	modified:   loader/Makefile
	modified:   main.cpp
	new file:   projet-freebsd
	renamed:    DebugGL.cpp -> util/DebugGL.cpp
	renamed:    DebugGL.h -> util/DebugGL.h
	renamed:    Error.cpp -> util/Error.cpp
	renamed:    Error.h -> util/Error.h
	renamed:    Input.cpp -> util/Input.cpp
	renamed:    Input.h -> util/Input.h
	modified:   util/Makefile
	renamed:    Shader.cpp -> util/Shader.cpp
	renamed:    Shader.h -> util/Shader.h