we already know the ID of the object
texture binding comment
remove extraneous object.isDead check
don't a
don't assign lists in rt calls (reduces additional allocation)
remove more excess list allocations
add object.isDead check back (questionable)
add todo note
add partial support for non-scheduling shots
fix child shot spawning
recompile examples
add "correct" pattern handling; traceur
change SampleA04 to actual SampleA04