Added a Game Design Doc of sorts. Organized the project slightly. Added skeleton scripts for the GameController to have references to object tags and crosshair icons.
Working on adding sprint and sneak speeds. Also played with interaction scripts.
Added A* pathfinding to project.
Sprinting is in, but it messes with jumping and creates a weird gliding effect off steep slopes. Pathfinder objects now regularly update target location every 5 seconds.
Probably nothing changed, I'm just updating master up a couple commits.
added art assets to git directory. Added userprefs unity file to .gitignore.
Sprint and sneak work correctly. Turning radius has been confined to feel like a quadruped. NPC Prefab.
Crosshair changes when near an object.
Checks to see if player presses the "G" Key and performs Shit Action text in console.
Revert "Checks to see if player presses the "G" Key and performs Shit Action text in console."

This reverts commit 4542e8ea2b016c9ceaa4ee80947da4d85184a99f.
Added food object that gets destroyed.
Added ShitAction Script "Press G"