Merge pull request #4 from d3athrow/Bleeding-Edge

D:BE->S:C
Re-adds custom amount to chem dispenser
Additional fixes
Update to vox sprite pack: allows lucha masks to act as internals, slight adjustment to helmet code, Addition of pirate coat and pirate captain coat sprites, as well as a new sprite for Captain's armor.
Fix #1466 (Adds custom food filling check)
update changelog
Gun code fix
- Ammo_magazine is now ammo_storage into boxes, magazines, or speedloaders
- Added a speedloader for traitors and ammo boxes for the detective
- Automatics now burst-fire, which shoots fast but has longer cooldown
- Box ammo transfers have a do-after, so there's a reason to use speedloaders
- Magazines now work properly, no more empty_magazine shit
- Map changes as well
- Fully tested on all projectile types, seems to work fine
construct zone_sel+icon locations+smallfix to the juggerwall's animation
Merge pull request #1482 from DeityLink/Bleeding-Edge

construct zone_sel+icon locations+smallfix to the juggerwall's animation
Merge pull request #1481 from ComicIronic/GunCode

Gun code fix (NEW & IMPROVED)
Merge pull request #1475 from wild-billy/candy_color

Fix #1466 (Adds custom food filling check)
Merge pull request #1395 from Shaska-/Chem

Re-adds custom amount selection to chem dispensers
Merge pull request #1461 from Uso15/VMSP_tweak

Update to vox sprite pack: allows lucha masks to act as internals, sligh...
Added the missing emptyshell sprite.
Remove roundstart runtimes
Merge pull request #1485 from ComicIronic/GunCode

Added the missing emptyshell sprite.
Merge pull request #1487 from wild-billy/roundstart_runtimes

Remove roundstart runtimes
Added flare guns, both civilian and syndicate
-Shoot flares to light up a blackout, or just use them normally
-Shoot flares to light up people (if you're a tater tot)
-Shoot flares because you have nothing better to do
-Flares now correctly change your l_color so you glow red when holding one
-Added a fancy storage box for flares (also in the autolathe)
-Changed the way emergency toolboxes work: they now have a weighted chance to pick 1 of 3 lighting items, either a flashlight, a box of flares, or a single flare
-Added a storage box for flare shells, as well as a way to craft flare shells and flare shells to the autolathe
-Added a dedicated atmos tech locker, which includes some equipment, an RPD, and the regular flare gun
-Added the syndicate flaregun job item for the atmos tech: embeds flares in people and sets them on fire. Also fires shotgun ammo
-COMING SOON: Map changes to include the atmos lockers. Currently they are just code
Yes
Merge pull request #1488 from ComicIronic/FlareGuns

Added flare guns, both civilian and syndicate