starting
sprites and surfaces now have opacities, but not implemented for rendering
preliminary types for battlefield
soldier wire complete
both soldiers and attacks should be working now
team wires done. now just to hook it all together
simple stage. ready to go. now just to render.
way to randomly generate teams
all rendering stuff except for weapons in place
Merge branch 'f-battlefield' into windows-dev
Merge branch 'windows-dev' of github.com:mstksg/netwire-experiments into windows-dev
balancing stuff and also the weapon graphics
Merge branch 'f-battlefield' into windows-dev
Merge branch 'windows-dev' of github.com:mstksg/netwire-experiments into windows-dev
fixed the colour problem
balance
Merge branch 'windows-dev' of github.com:mstksg/netwire-experiments into windows-dev
Merge branch 'f-battlefield'
Merge branch 'windows-dev'