Variable size on SSAO, different format on rendertargets.

Got a strange flickering...
AH-237 made some tuning on effects
Merge remote-tracking branch 'origin/master' into AH-237_MORE_PARTICLES
AH-237 merge!
Merge remote-tracking branch 'origin/master' into AH-237_MORE_PARTICLES
AH-237 Life on an effect instance also
AH-237 Added more textures to the particle effects.

Also made a copy of an event to work with in future!
Merge remote-tracking branch 'origin/master' into AH-237_MORE_PARTICLES
AH-237 Stuff was changed in an event.
Merge remote-tracking branch 'origin/master' into AH-237_MORE_PARTICLES

Conflicts:
	Client/Bin/UserOptions.xml
AH-237 Removed need for "seppuku" on the particle effects.
AH-237 Explosion happens when spells hits or expires.

Still need to make some clean up before done.
AH-358_MemoryLeak made a small improvement with textFactory.
AH-358_MemoryLeak Minor fixes.
AH-358_MemoryLeak. Improved text draw performance.

Set the text antialias mode to D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE explicitly. The quality of rendering grayscale text is comparable to ClearType but is much faster.
AH-237 STUFF!
MinorDeferredFixes
Merge remote-tracking branch 'origin/master' into MinorDeferredFixes

Conflicts:
	Graphics/Source/DeferredRenderer.cpp
Merge branch 'MinorDeferredFixes'

Conflicts:
	Graphics/Source/DeferredRenderer.cpp
	Graphics/Source/DeferredRenderer.h
	Graphics/include/IGraphics.h
Merge remote-tracking branch 'origin/master' into AH-237_MORE_PARTICLES