Multiple AIs can use single holopad
Removed some comments
Fixed hologram type
Code cleanup and use_power scales with number of holograms
I should probably pay more attention to what I'm doing
Some more defines for pretty code
No longer can you make shoecuffs with cable cuffs
Replaced all the static items in maintenance by random item spawns.
Replaced the numerous "copy paste" racks of meson/firesuit/gasmask piles with proper firefighting lockers.
Fixes skeletons unable to play xylophone on their ribcage (#4594)
Mineral flooring
stop asking how crowbars fit in your pocket fffff
Increases Syndicate Bomb cost to 6TC

In the interest of cutting down on the same tired pair of telecoms and SMES bombings, I'd like to increase syndicate bomb costs to 6, so they can only buy one.
Removes armor from the starting talisman
Clones and Podmen will no longer be created with underwear already on.
Update talisman.dm
Golems created by runes also get the same treatment
Quick-Create Nuke Ops Actually Working

- A nuke will actually spawn with them
- The armory closet (pinpointers, etc) will actually spawn
- Cleaned up code
Code actually working, too
Syndicate Base Update

- Only syndicate leaders spawn in the TC management area
- TC management area locked to syndicate leader's ID card.
- Shutters control button locked to syndicate leader's ID card
- Added shuttle recall console to syndicate base for those left behind/AFK/spawned in late.
- A leader will always be chosen
- Nuke ops will all stop spawning on the same spawn location (TC management console)