Add "Screen Scaling Filter" option
check for duplicated stack addresses

Based on https://code.google.com/p/jpcsp/source/detail?r=3569

Fix WWE SmackDown! vs. RAW 2006
Fix save status

Rename u32_le stackAddr to u32
Remove chinese forum
One more
Fix Symbian build in Travis.
Add a 'no_assets' option to Qt that allows building without pre-compiled assets inside the binary.
GCC has issues with high memory usage when compiling the assets file, so this is used as a workaround for Travis.
Math3D: Change the vector swizzlers to return const objects.

Otherwise, people might be tempted to do things like "some_vec4.xyz() = some_vec3", which compiles fine but does not do the expected thing because xyz() does not return references.
Merge pull request #6731 from sum2012/patch-1

Remove chinese forum link
Fix USE_BONE_ARRAY (currently disabled.)
Make the keyboard analog limiter customisable.
Make it available for everybody.
Update native.
Default to a deadzone 0.6f (60%) instead, as suggested.
Reload the stream on loop. Fixes #6703. Thanks to @unknownbrackets
Merge pull request #6728 from thedax/kbd-analog-limit

(Redux) Make the keyboard analog limiter customisable.
Merge pull request #6733 from hrydgard/psmf-loop-fix

Reload the stream on loop. Fixes #6703.
Unpause lists after wait signals with no handler.

This stops the gpu/displaylist/state test from hanging, and appears to be
the correct behavior.  It makes sense.
Remove bgm and sfx volume settings.

They don't actually work in all games, and this only confuses users.

Also, the default 7 lowers the volume of audio detected as bgm or sfx, but
not other volume.  This means that some audio may have played too loud in
some games by default, which will be fixed by this change.
Cleanup modules on unloadself.
Allocate module memory from top/bottom per request.