Making them talk and reply (test version)
Can talk to specific slimes
Faces and refactoring
Stay command (untested)
meteorhit() is kill
Meteor code uses OOP principles a little better now
Adds new types of meteors with different effects.
Meteors drop some ore when they hit.
Adds new event.
Refactors space dust
Meteors spin

renames meateors
Added slime scanner
Much less nutrition consumed, but they actually use it to grow
Made mutation chance random between 25 and 35
Slime core reactions use 1 unit of reagent
Code cleanups
Removed debug stuff
Added slime scanner to smartfridge
ALMOST FORGOT
Fix for them having a frozen face upon death
Two small fixes
Priority Announcement Changes

-Centcom announcement proc merged with generic priority announcement proc
-Re-added the Captain Announces accompanied by a new pleasant sound, instead of the generic priority announcement
-Captain Announcements will automatically generate a newscaster article
-Priority announcements without any defined accompanying sound will play a generic "Attention" soundbyte as an audio cue
-Communications consoles will display who is currently logged in
Fixed non-captains not registering their ID to the Comms console
-Merged centcom and announcements news channel into a single "Station Announcements" channel
-RC Announcements now produce news stories, too
-The AI may now make priority announcements via communications console that emulates the automated messages
Why the hell not
Converted early shuttle launch notices to priority announcements
Robot Item Sprites

Adds a file called robot_items.dmi. Did some minor tweaks to the borg
goggle/hudglasses sprites to make them look slightly mechanical, and
added a sprite for the electric arm, which is animated, replacing the
old warning triangle sign.