recovered latest commits, no lock for marathon, marathon randomization arrays for different levels, new white block, published new levels, playerpaths, etc.
refactoring for menuboxes: arrow sprites in setup method
working on replay mode, currently only retreiving records data.  next: use that data to construct menu items
replay select menu populated with replay records
replay menu loads replays for specified playername
replay menu is active after watching a replay
replay menu after replays defaults to next replay
replay mode displays replay player name on player data
designated proportions for some levels in marathon mode
level displayed in screen data for marathon mode
bug fix for progressing through marathon levels
effects for action combo and only show effects for combo or chain greater than one
effects appear for gold robot action combos as well
new formula for scoring: combo to the power of the chain
score effects for each reaction
replay mode detects when the replayer restarted
bug fix: doesnt bug out after exiting level editor
winlose_delay:
winlose delay works appropriately
made some marathon levels