Better code for bulk depositing items which should be crash and runaway proof, also pointer shenanigans and making WithdrawItem() and DepositItem() a little more versatile
Speed up deposit code significantly when shitloads of items are involved (in the tens of thousands), should only take a max of 3 seconds in total, also forgot to add a check to make sure saving doesn't sap your EP dry
Added a Radiation damage type which is now used in the Environmental Hazard map event, the map event also has undergone some changes including damaging monsters as well, however, monsters have a chance to be given a radiation suit which will protect them and they will drop when killed
Merge branch 'master' of https://github.com/Kyle873/DoomRPG into drlaupdate