Added support to XNA (pixelizer) font to BitmapText + some minor fixes and formatting
Added get/setTextProperty() to Text, fixed TextFormatAlign and removed alignConv (no longer needed)
Merge pull request #284 from XXLTomate/bg_color

Changed Screen.color to use stage.color so it works on native too
Joystick: update XBOX_GAMEPAD for OpenFL 1.4.0
BitmapFont: fixed some glyphs in default font, minor doc changes, fixed yscale
Embed assets by default on all platforms.
Merge pull request #288 from bendmorris/embed_assets

Embed assets by default on all platforms.
Little Text patches:
 - setting color should now work correctly (should fix #289)
 - initialize size (previously crashed on neko)
 - fixes to docs of addStyle()
Update dependencies
Haxe 3.1.3
Travis fix
Merge pull request #286 from Gama11/dev

Joystick: update XBOX_GAMEPAD for OpenFL 1.4.0
Merge pull request #285 from azrafe7/text-properties

Added get/setTextProperty() to Text, fixed TextFormatAlign and removed a...
Merge pull request #281 from azrafe7/xna-bitmapfont

Reworked support to XNA (Pixelizer) font to BitmapText + some minor fixes
Merge pull request #290 from azrafe7/text-color-patch

Fix color change when changing Text text
Rename 'gfx' to 'graphics' for haxepunk's assets
Fixing emitter bugs when frameindex is outside the bounds of frame. Also, when creating a new particle type with no frames array, assume [0] - an empty array will crash on render.
When moving the Screen, move the Engine also so that things are drawn correctly.
When drawing hitboxes for the debug console, adjust their position by the position of the screen.
Adjust mouseFlashX/mouseFlashY when screen is moved.