v1.4

- you no longer need to activate trapped door/container to detect a trap
- updated trap inspection formula following Merzasphor suggestion to
take into account trap cost and be in line with vanilla probe chance
formula
- trap inspection have now different thresholds for identification and
detection
- updated syntax to be compatible with latest Merzasphor's MWSE version
(you need to download newest beta)
- bash chance now takes into account power of the attack and Lock Level,
formula updated (not sure if the current one is good enough, so consider
leaving feedback if you don't like it)
- attack power now also affects fatigue drain