Remove 0026-Don-t-tick-chests, we'll be slightly changing our implementation
Update from upstream SpigotMC
Part revert to fix (0) in place of file name SpigotMC/Spigot@2fbc1f2704f98f95ad2aaa623a28f73145f70a52
Fix the last PR SpigotMC/Spigot@b2199df3f75145b85f672286e231bf2fd5e4ae0e
Optimize TileEntity Ticking
Re-organizes the servers TileEntity Tick List to be bucketed by type.

This allows the server to skip buckets of Tile Entities that is known to
not have any tick function (half of them), skipping time spent iterating
them and checking if they are valid and in a loaded chunk. In other words,
a lot of "meta" time wasted on tile entities that would never do anything anyways.

This change also adds control into the interval of every TileEntity, giving
the server owner control on how fast a TileEntity ticks, slowing it down if they must
(Such as chest), to improve performance.
Move chest sound handling out of the tick loop...
and set them not to tick