Experimenting with Render settings
Switching to a Black canvas
Changing rasterWidth function to use max color per channel
Fixing colors!
Doubling down on color
Updating gitignore
Adding color multiplier
Fixing Grayscale formula
Removing Underscore each & optimizing
New CanvasRenderer, pre-generates all arcs
Adding on-demand color caching
Merge branch 'on-demand-cache'
Clearing Canvas 1 rectangle at a time
Reenabling Difference Matrix compression
Removing reference to max/min lumens per frame
Switching to HSV for Luminance calculation
Moving compression into Compressor
Removing Underscore `each` from Compressor
Compressing based on HSV
pixelWidth >> pixelSize