First time: Aliens wallclimb priority vs jumping. Allow more than 2 people
Stop bots on game exit
Added bot ready on intermission
Added: botcmd BOTNAME give CREDS
Perfect aim on buildables :)
Added nades :) still testing
Rolled back to add Bots in connect as maprotation is acting weird. Added G_Rand() and let bots to ignore target sometimes
added BSUITS models :D
removed unused script
Create README.md
Update README.md
Update README.md
added DEPLOY_DIR for easy customization
v.0.11 : Solved client count on server browser
v.0.12: added first version of ant algorithm (see: http://forum.acidtu.be/viewtopic.php?id=280)
v.13 - Bots are added/removed automatically according to the number of players.
Any team can be joined (eventhough Aliens is suggested)
Ant algorithm values changed to increases the chances to explore new paths
Bots throw nades to tyrants
v14: Ant Algorithm improved: BAD essence was introduced. Decision making was recoded and values were changed. Evolve near humans is now possible. Fixed "ping-pong" (up and down) movement of bots when firing close structures. Bots are added on team-join. Bots buy weapons and extras based also in probability. Bots are not locked to a target anymore. dnodes was moved from g_admin.c to g_main.c to be automatically updated - every 3 secs- (refreshed) to show changes in Ant Algorithm. random values were fixed (overseeding problem)
Update README.md
Add build to .gitignore