Fix for calculation for SE_ManaAbsorbPercentDamage
Fix for resource tap when gaining/loosing HP.
Merge git://github.com/EQEmu/Server into Development
Kayen: Spell recourse effects / triggerable spell effects will now be applied AFTER the base spells effects have been applied (consistent with live).
Fix to SE_ApplyEffect - Will now trigger spell from this effect at correct time.
Merge git://github.com/EQEmu/Server into Development
SE_ApplySpell and SE_TriggerSpell will now be applied based on which effect slot they are used in (instead of always before all spell effects are checked).
Note: If a spell has multiple SE_TriggerSpell effects within it. Only one will be able to trigger. (If you want multiple spells use SE_ApplySpell)
Merge git://github.com/EQEmu/Server into Development
Merge git://github.com/EQEmu/Server into Development

Conflicts:
	changelog.txt
Merge pull request #251 from KayenEQ/Development

Fix for calculation for SE_ManaAbsorbPercentDamage