Endpoints calculate on server. Server actually has physical objects now! Players take damage and round restarts if someone has died.
Player view now scales depending on the object you have equipped. Small changes everywhere in game object stuff. Added gameobj message to network handler.
new map test
olika färg på t och ct. kortare utritningstid för skott. dekaler för skott från servern
GameMode team deathmatch on server. Client uses a very simple freeze time function ( not final ).
Merge remote-tracking branch 'origin/develop' into develop
Fixup of strange git bug.
Messages get deleted in the correct positions.
fixed weapons and added AWP
tjena
Merge branch 'develop' of https://github.com/lragnarsson/Strike into develop
Merge remote-tracking branch 'origin/develop' into develop
Merge remote-tracking branch 'origin/master'